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CLICKER SYSTEMS AS A SMART TECHNOLOGY-BASED TOOL FOR TEACHING ENGLISH TO MASTER’S STUDENTS MAJORING IN PUBLIC ADMINISTRATION

机译:Clicker Systems作为一个基于智能技术的工具,用于教授英语到硕士学位在公共管理中

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This study experimentally verifies how the ESP learning environment supported by the use of clickers influences learners’ academic motivation, academic self-efficacy, cognitive reflection, speed of decision making, functioning of a dominant brain type, and performance in learning English for specific purposes. This research relies on mixed methods and focuses on clickers like Kahoot and Socrative. The entry and outcome data were obtained through Rasch’s measurement model that was used to measure academic motivation, Byrne and Matotti-designed academic confidence measurement techniques used to measure academic self-efficacy, Frederick’s methodology for diagnosing cognitive reflection and decision making, a comprehensive ESP test consisting of the listening, reading, speaking and writing sections and Attitude/motivation test battery to measure shifts in the functioning of the students’ dominant brain type used to perform them. Those measurements were considered as dependent variables for this study. At the postexperimental stage, both a focus-group semi-structured interview and numerical and qualitative data analyses were carried out to validate the statistical significance of the experiment outcomes. Furthermore, a two-way ANOVA was used to define the dependence of the above-mentioned variables on the use of clickers. The data processing procedure relied on the application of free Two-Way ANOVA Statistics Software (Calculator) for non-commercial (academic) use. The responses of the focus group participants were processed under the guidelines for focus group research. This study found that integration of clicker systems as a type of smart technology into teaching English for Specific Purposes to Master’s Degree students majoring in Public Administration (in civil protection) is effective, as it triggers the students’ desire to learn, creates a relaxed environment, develops students’ cognitive sphere, and enhances students’ academic performance. Additionally, the results of the experiment suggest that due to clickers, language learning turns into a challenging experience allowing students to consolidate their knowledge and master their skills in information search and processing. The paper states that this teaching approach is student-centered, which reduces the teacher’s dominance and gives way to the student’s autonomy.
机译:本研究实验地验证了击球机的使用支持的ESP学习环境如何影响学习者的学习动机,学术自我效能,认知的决策速度,主导大脑类型的运作,以及用于特定目的学习英语的表现。这项研究依赖于混合方法,并侧重于Kahoot和Socrative等咔哒声。通过Rasch的测量模型获得了进入和结果数据,用于衡量学术动机,Byrne和Matotti-Desistions的学术置信度测量技术,用于衡量学术自我效能,Frederick的诊断认知反思和决策方法,全面的ESP测试由聆听,阅读,讲话和写作部分和姿态/动机测试电池组成,用于测量用于执行它们的学生主导大脑类型的运作中的转变。这些测量被认为是本研究的依赖变量。在分期实验阶段,进行了焦点组半结构化访谈和数值和定性数据分析,以验证实验结果的统计显着性。此外,使用双向ANOVA来定义上述变量对咔哒声的依赖性。数据处理程序依赖于应用免费双向ANOVA统计软件(计算器)的非商业(学术)使用。重点集团参与者的答复是根据焦点小组研究指南处理的。这项研究发现,单击者系统作为一种智能技术的集成,以教学英语为特定的目的,以掌握在公共行政的主要学生(民用保护)是有效的,因为它触发了学生的学习欲望,创造了一个轻松的环境,发展学生的认知领域,增强学生的学术表现。此外,实验结果表明,由于咔哒声,语言学习变成了一个充满挑战的体验,让学生在信息搜索和处理中巩固他们的知识并掌握他们的技能。本文指出,这种教学方法是以学生为中心的,这减少了教师的主导地位,让位于学生的自主权。

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