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Improving patient rehabilitation performance in exercise games using collaborative filtering approach

机译:使用协同过滤方法改善运动游戏中的患者康复性能

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Background Virtual reality is utilised in exergames to help patients with disabilities improve on the movement of their limbs. Exergame settings, such as the game difficulty, play important roles in the rehabilitation outcome. Similarly, suboptimal exergames’ settings may adversely affect the accuracy of the results obtained. As such, the improvement in patients’ movement performances falls below the desired expectations. In this paper, a recommender system is incorporated to suggest the most preferred movement setting for each patient, based on the movement history of the patient. Method The proposed recommender system (ResComS) suggests the most suitable setting necessary to optimally improve patients’ rehabilitation performances. In the course of developing the recommender system, three methods are proposed and compared: ReComS (K-nearest neighbours and collaborative filtering algorithms), ReComS+ (k-means, K-nearest neighbours, and collaborative filtering algorithms) and ReComS++ (bacterial foraging optimisation, k-means, K-nearest neighbours, and collaborative filtering algorithms). The experimental datasets are collected using the Medical Interactive Recovery Assistant (MIRA) software platform. Result Experimental results, validated by the patients’ exergame performances, reveal that the ReComS++ approach predicts the best exergame settings for patients with 85.76% accuracy.
机译:背景技术虚拟现实用于帮助残疾患者改善肢体的运动。 Exergame设置,如游戏难度,在康复结果中发挥重要作用。类似地,次优Exergames的设置可能会对所获得的结果的准确性产生不利影响。因此,患者运动性能的改善低于所需期望。本文基于患者的运动历史,结合了推荐系统,以表明每个患者的最优选的运动设置。方法建议的推荐系统(Rescoms)表明最适合最佳地改善患者康复表演所需的最合适的环境。在开发推荐系统的过程中,提出了三种方法和比较:RECOMS(K-CORMELT邻居和协作滤波算法),RECOMS +(K-MEALE,K-CORLEGED邻居和协作滤波算法)和RECOMS ++(细菌觅食优化) ,k均值,k最近邻居和协同过滤算法)。使用医疗互动恢复助理(MIRA)软件平台收集实验数据集。结果实验结果由患者的Exergame表演验证,揭示了RECOMS ++方法预测了85.76%的患者的最佳Exergame设置。

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