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Improving a simulated soccer team's performance through a Memory-Based Collaborative Filtering approach

机译:通过基于内存的协同过滤方法改善模拟足球队的表现

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摘要

Collaborative filtering techniques have been used for some years, almost exclusively in Internet environments, helping users find items they are expected to like by using the user's past purchases to provide such recommendations. With this concept in mind, this research uses a collaborative filtering technique to automatically improve the performance of a simulated soccer team. Many studies have attempted to address this problem over the last years but none has shown meaningful improvements in the performance of the soccer team. Using a collaborative filtering technique based on nearest neighbors and the FC Portugal team as the test subject (in the context of the RoboCup 2D Simulation League), several simulations were run for matches against different teams with much better, better and worse performance than FC Portugal. The strategy used by FC Portugal was to combine 8 set-plays and 2 team formations. The simulation results revealed an improvement in performance between 32% and 384%. In the future, there are plans to expand this approach to other contexts, such as the 3D Simulation League.
机译:协作过滤技术已经使用了数年,几乎仅在Internet环境中使用,它通过使用用户过去的购买来提供此类建议,从而帮助用户找到期望的商品。考虑到这一概念,本研究使用协作过滤技术自动提高了模拟足球队的表现。在过去的几年中,许多研究都试图解决这个问题,但是没有一项研究表明足球队的表现有有意义的改善。使用基于最近邻居和FC葡萄牙队作为测试对象的协作过滤技术(在RoboCup 2D模拟联盟的背景下),针对与不同团队的比赛进行了多次模拟,其表现比FC葡萄牙更好,更好和更差。葡萄牙足球俱乐部所采用的策略是将8场比赛和2支球队组成。仿真结果表明,性能提高了32%至384%。将来,计划将这种方法扩展到其他环境,例如3D模拟联盟。

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