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Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation

机译:基于计算机仿真的交互式服装设计的实时动画复杂性

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With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods (primitive construction method and model reconstruction method) first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the effect of trying on. The clothing that needs to be displayed can be scanned and then input into the computer to build the model. The model can be directly built in 3DMAX and other software and then its surface texture can be mapped, or the clothing model can be directly built. The 3D model in the 3ds file is loaded by the loop body nested switch branch selection structure. Correspondingly, the write-back operation of 3ds files is similar. Just follow the general structure of the 3ds file and write the root block, version information block, edit information block, key frame information block, etc. to a brand new file in sequence. The main reason for this article to perform the 3ds file write-back operation is that, after the clothing model is dynamically simulated through the dynamic principle, the deformed key animation frame needs to be saved as a 3ds file so that it can be further imported into the 3DSMAX software and generated by the renderer, form high-quality picture information, and finally get high-definition animation video. In the CPU-GPU hybrid method, modules such as force calculation, collision processing, and position update use the GPU method, while overstretching is processed by the CPU method, making the overall performance 10 times higher than the pure CPU method. This research helps to promote the development of 3D virtual clothing design.
机译:随着计算机的创新,虚拟衣服也出现了。本研究主要讨论了基于计算机仿真的交互式服装设计的实时动画复合体。在实现虚拟服装的过程中,样品内插合成方法被使用,并且是利用构建的人体样品库中的上述两种方法(原始构建方法和模型重构方法)首先,然后,人体模型是通过获得根据个性化参数的插值计算。建立服装模型对于尝试效果尤为重要。需要显示的衣服可以扫描,然后输入计算机以构建模型。该模型可以直接内置于3DMAX和其他软件中,然后可以映射其表面纹理,或者可以直接构建服装模型。 3DS文件中的3D模型由循环主体嵌套交换机分支选择结构加载。相应地,3DS文件的回写操作类似。只需按照3DS文件的一般结构,按顺序将根块,版本信息块,编辑信息块,键帧信息块等编写到全新文件。本文要执行3DS文件回写操作的主要原因是,通过动态原理动态模拟服装模型后,需要将变形的密钥动画帧作为3DS文件保存,以便进一步导入它进入3DSMAX软件并由渲染器生成,形成高质量的图片信息,最后获得高清动画视频。在CPU-GPU混合方法中,诸如力计算,碰撞处理和位置更新的模块使用GPU方法,同时通过CPU方法处理过脱离,使整体性能高于纯CPU方法的10倍。该研究有助于促进3D虚拟衣物设计的发展。

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