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Exer-Learning: A New Genre Combines Learning, Exercise and Fun for Children

机译:exer-learning:一个新的流派结合了孩子的学习,运动和乐趣

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The increased burden of school work reduces outdoor exercise of school children, which lead to increased rate of obesity and other health problems. Engaging in both learning activities and physical exercise is essential for the development of children. In this paper, we present a new genre called Exer-Learning especially for children, which combines learning activities with physical exercises in the context of fun games. To exemplify such genre, we design a Playground Game, which integrates physical exercise as a key element in a language learning game. By naturally using location and body movement in the projection area as the way of interaction, the children can learn knowledge and do quizzes in the game. Therefore, they can not only learn knowledge, but also carry out certain physical activities. We conducted a controlled study to understand the optimal design tradeoffs of two elements (level of physical exercise and knowledge provided by the game) under this Exer-Learning genre. Four trade-offs conditions are distinguished and their effects on participants’ exercise benefit, learning efficacy, and fun of the game were examined. Based on the game and participants in this paper, results show that the benefits of exercise and learning are relatively high under the condition of high physical exercise and low knowledge. This trade-off condition leads to good learning effect, as well as good exercise benefit. However, high physical exercise conditions reduce participants’ fun in the learning. How to better combine physical exercise with the fun is a question to be solved in the future.
机译:增加的学校工作负担减少了学童的户外运动,从而导致肥胖率和其他健康问题。从事学习活动和体育锻炼对儿童的发展至关重要。在本文中,我们提出了一种叫做Exer-Leathary的新流派,特别适合儿童,这将学习活动与在乐趣游戏的背景下与体育锻炼相结合。为了举例说明这种类型,我们设计了一个游乐场游戏,将体育锻炼集成为语言学习游戏中的关键元素。通过在投影区域中自然使用位置和身体运动作为互动方式,孩子们可以学习知识并在游戏中进行测验。因此,他们不仅可以学习知识,还可以开展某些体育活动。我们进行了一个受控研究,以了解这项exer学习类型的两个要素(游戏提供的体育锻炼和知识水平)的最佳设计权衡。考虑了四种权衡条件,研究了对参与者的运动效益,学习效能和游戏的影响的影响。基于本文的游戏和参与者,结果表明,在高体育运动和低知识的情况下,运动和学习的好处是相对较高的。这种权衡条件导致良好的学习效果,以及良好的运动效益。然而,高体育锻炼条件减少了参与者在学习中的乐趣。如何更好地将体育锻炼与乐趣结合起来是一个未来解决的问题。

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