...
首页> 外文期刊>Scientific reports. >Automata representation of successful strategies for social dilemmas
【24h】

Automata representation of successful strategies for social dilemmas

机译:自动发展社会困境成功策略的代表

获取原文

摘要

In a social dilemma, cooperation is collectively optimal, yet individually each group member prefers to defect. A class of successful strategies of direct reciprocity were recently found for the iterated prisoner’s dilemma and for the iterated three-person public-goods game: By a successful strategy, we mean that it constitutes a cooperative Nash equilibrium under implementation error, with assuring that the long-term payoff never becomes less than the co-players’ regardless of their strategies, when the error rate is small. Although we have a list of actions prescribed by each successful strategy, the rationale behind them has not been fully understood for the iterated public-goods game because the list has hundreds of entries to deal with every relevant history of previous interactions. In this paper, we propose a method to convert such history-based representation into an automaton with a minimal number of states. Our main finding is that a successful strategy for the iterated three-person public-goods game can be represented as a 10-state automaton by this method. In this automaton, each state can be interpreted as the player’s internal judgement of the situation, such as trustworthiness of the co-players and the need to redeem oneself after defection. This result thus suggests a comprehensible way to choose an appropriate action at each step towards cooperation based on a situational judgement, which is mapped from the history of interactions.
机译:在社交困境中,合作是集体最佳的,但单独的每组成员都更喜欢缺陷。最近发现了一类成功的直接互惠策略,为迭代囚犯的困境和迭代的三人公共产品游戏:通过成功的战略,我们的意思是它构成了在实施错误下的合作纳什均衡,并确保了长期回报从未变得少于共同球员的策略,当错误率很小时。虽然我们有一系列由每个成功策略规定的行动清单,但对于迭代的公共产品游戏,他们背后的理由尚未得到充分的理解,因为该名单有数百个参赛作品来处理以前互动的每一个相关历史。在本文中,我们提出了一种方法来将这些历史的代表转换为具有最小数量的自动机。我们的主要观点是,通过这种方法可以代表一个迭代的三人公共产品游戏的成功战略。通过这种方法可以作为10州自动机构。在这款自动机中,每个州都可以被解释为玩家的内部判断情况,例如共同球员的可靠性,并且需要在叛逃后赎回自己。因此,该结果表明了一种可理解的方法,可以在每个步骤中为基于情境判断来选择适当的行动,这些判断从互动史上映射。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号