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Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

机译:利用叙事游戏设计来增加儿童体育活动:探索性专题分析

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Background Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children’s physical activity. Objective Little is known about the narrative characteristics that would motivate children to exercise. We attempted to fill the gaps in understanding regarding narrative design for active video games. Methods In this exploratory study, four animated narratives of different genres were professionally generated. Children (N=41) between the ages of 8 and 12 years were interviewed to identify their preferences. Sessions were digitally recorded, transcribed, and analyzed using exploratory thematic analysis. Results Findings revealed that the children rated the dystopian science fiction story as their favorite across all weight, race, and gender groups. The physical activity-friendly narrative strategies included virtuous characters, extraordinary character actions, interesting plots, super powers, and engaging cliffhangers. Alternatively, information not related to physical activity, difficult-to-follow plot lines, passive protagonists, and repetitive narrative tropes were less appealing for physical activity. Conclusions This research provides preliminary evidence that narratives have characteristics that may increase child physical activity when playing active games. Future empirical studies should verify and test these design principles.
机译:背景技术身体活动对于儿童肥胖预防和干预至关重要。嵌入在活动游戏中的叙述可以增加儿童的身体活动。目的令人难以置于激励儿童运动的叙事特征。我们试图填补关于活动视频游戏的叙事设计的差距。方法在该探索性研究中,专业生成了四种不同类型的动画叙述。在8和12年之间的儿童(n = 41)接受采访了识别他们的喜好。使用探索专题分析进行数字录制,转录和分析会话。结果发现显示,儿童将杜斯府科幻故事评为所有体重,种族和性别群体的最爱。物理活动友好型叙事策略包括良性角色,非凡的性格动作,有趣的地块,超级力量,以及吸引悬崖。或者,与身体活动无关的信息,难以遵循的情节线,被动主角和重复叙事的叙事,对身体活动的吸引力不那么吸引人。结论本研究提供了初步证据,即叙述具有在玩活动游戏时可能会增加儿童身体活动的特征。未来的实证研究应验证和测试这些设计原则。

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