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An Investigation into 2D and 3D Shapes Perception

机译:调查2D和3D形状感知

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Numerous research results support the finding that a product's visual appearance is important. In particular, end products or services that have a direct product-user interaction have to be developed in accordance with the taste of the user and the market. The user-centered product should be designed and created according to both the technical requirements and the customer needs, but it should also differentiate itself from the competition. The shape of a product, whether we observe it in 2D or 3D, should communicate various intangible meanings. Our aim was to investigate whether the meaning of bipolar adjectives varies when observing samples of 2D and 3D shapes. The study was conducted using 2D shape contour samples and interactive 3D extruded models that could be rotated in virtual space. In order to determine the relationship between the shape and the user's perception of it, Kansei engineering methodology was used. We collected data with Semantic differential survey using five level Likert scale. The results revealed minor deviations in the users’ perceptions of the 2D and 3D sample shapes.
机译:众多研究结果支持产品的视觉外观很重要。特别是,必须根据用户和市场的味道开发具有直接产品 - 用户互动的最终产品或服务。以用户为中心的产品,应根据技术要求和客户需求设计和创建,但也应该从竞争中区分自己。产品的形状,我们是否在2D或3D中观察到它,应传达各种无形含义。我们的目标是调查双极形容词的含义是否在观察2D和3D形状的样本时变化。使用2D形状轮廓样本和交互式3D挤出模型进行该研究,可以在虚拟空间中旋转。为了确定形状与用户对其的感知之间的关系,使用了Kansei工程方法。我们使用五个级别李克特量表将数据与语义差异调查收集。结果显示了用户对2D和3D样本形状的用户看法的微小偏差。

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