首页> 外文期刊>Quantitative Imaging in Medicine and Surgery >Imitating human soft tissue on basis of a dual-material 3D print using a support-filled metamaterial to provide bimanual haptic for a hand surgery training system
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Imitating human soft tissue on basis of a dual-material 3D print using a support-filled metamaterial to provide bimanual haptic for a hand surgery training system

机译:使用填充的超材料基于双材料3D打印来涂抹人软组织,以提供手术训练系统的Bimanual触觉

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Background: Currently, it is common practice to use three-dimensional (3D) printers not only for rapid prototyping in the industry, but also in the medical area to create medical applications for training inexperienced surgeons. In a clinical training simulator for minimally invasive bone drilling to fix hand fractures with Kirschner-wires (K-wires), a 3D-printed hand phantom must not only be geometrically but also haptically correct. Due to a limited view during an operation, surgeons need to perfectly localize underlying risk structures only by feeling of specific bony protrusions of the human hand. Methods: The goal of this experiment is to imitate human soft tissue with its haptic and elasticity for a realistic hand phantom fabrication, using only a dual-material 3D printer and support-material-filled metamaterial between skin and bone. We present our workflow to generate lattice structures between hard bone and soft skin with iterative cube edge (CE) or cube face (CF) unit cells. Cuboid and finger shaped sample prints with and without inner hard bone in different lattice thickness are constructed and 3D printed. Results: The most elastic available rubber-like material is too firm to imitate soft tissue. By reducing the amount of rubber in the inner volume through support material (SUP), objects become significantly softer. Without metamaterial, after disintegration, the SUP can be shifted through the volume and thus the body loses its original shape. Although the CE design increases the elasticity, it cannot restore the fabric form. In contrast to CE, the CF design increases not only the elasticity but also guarantees a local limitation of the SUP. Therefore, the body retains its shape and internal bones remain in its intended place. Various unit cell sizes, lattice thickening and skin thickness regulate the rubber material and SUP ratio. Test prints with higher SUP and lower rubber material percentage appear softer and vice versa. This was confirmed by an expert surgeon evaluation. Subjects adjudged pure rubber-like material as too firm and samples only filled with SUP or lattice structure in CE design as not suitable for imitating tissue. 3D-printed finger samples in CF design were rated as realistic compared to the haptic of human tissue with a good palpable bone structure. Conclusions: We developed a new dual-material 3D print technique to imitate soft tissue of the human hand with its haptic properties. Blowy SUP is trapped within a lattice structure to soften rubber-like 3D print material, which makes it possible to reproduce a realistic replica of human hand soft tissue.
机译:背景:目前,常常使用三维(3D)打印机不仅用于行业中的快速原型设计,还可以在医疗领域创造医疗应用,以培训缺乏经验的外科医生。在临床训练模拟器中,用于用kirschner-wirs(k线)用kirschner-wirs(k线)固定手部骨折,3D打印的手幻影不仅必须是几何上的,而且触觉也是正确的。由于在操作期间的有限视图,外科医生只需要通过人手的特定骨骼突起的感觉完全地定位潜在的风险结构。方法:该实验的目的是将人软组织与其触觉和弹性模仿,用于现实的手动模型制造,仅使用皮肤和骨之间的双重材料3D打印机和填充材料填充的金属材料。我们展示了我们的工作流程,在用迭代立方边缘(CE)或立方体面部(CF)单元电池之间产生硬质骨骼和软皮之间的晶格结构。构造和没有内部硬质骨的长方体和指状样品印刷,并被打印3D。结果:最具弹性的可用橡胶状材料太坚固,可模仿软组织。通过通过支撑材料(SUP)减少内部容积中的橡胶量,物体变得显着柔软。在没有超材料的情况下,在崩解之后,可以通过体积移位,因此身体失去其原始形状。虽然CE设计增加了弹性,但它无法恢复织物形式。与CE相反,CF设计不仅增加了弹性,而且保证了SUP的局部限制。因此,身体保留其形状,内部骨骼留在其预期的地方。各种单元电池尺寸,晶格增厚和皮肤厚度调节橡胶材料和SUP比率。具有较高支持和较低橡胶材料百分比的测试印刷显得更柔软,反之亦然。这是由专家外科医生评估确认。受试者判定纯橡胶状材料,如同坚固,并且仅在Ce设计中填充Sup或晶格结构的样品,不适合模拟组织。与具有良好触及骨骼结构的人体组织相比,CF设计中的3D印刷手指样本被评为逼真。结论:我们开发了一种新的双重材料3D打印技术,以模仿人手的软组织,其触觉性能。吹气SUP被捕获在晶格结构中以软化橡胶状3D印刷材料,这使得可以再现人手软组织的现实复制品。

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