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Traffic and Driving Simulator Based on Architecture of Interactive Motion

机译:基于交互式运动架构的流量和驾驶模拟器

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This study proposes an architecture for an interactive motion-based traffic simulation environment. In order to enhance modeling realism involving actual human beings, the proposed architecture integrates multiple types of simulation, including: (i) motion-based driving simulation, (ii) pedestrian simulation, (iii) motorcycling and bicycling simulation, and (iv) traffic flow simulation. The architecture has been designed to enable the simulation of the entire network; as a result, the actual driver, pedestrian, and bike rider can navigate anywhere in the system. In addition, the background traffic interacts with the actual human beings. This is accomplished by using a hybrid mesomicroscopic traffic flow simulation modeling approach. The mesoscopic traffic flow simulation model loads the results of a user equilibrium traffic assignment solution and propagates the corresponding traffic through the entire system. The microscopic traffic flow simulation model provides background traffic around the vicinities where actual human beings are navigating the system. The two traffic flow simulation models interact continuously to update system conditions based on the interactions between actual humans and the fully simulated entities. Implementation efforts are currently in progress and some preliminary tests of individual components have been conducted. The implementation of the proposed architecture faces significant challenges ranging from multiplatform and multilanguage integration to multievent communication and coordination.
机译:本研究提出了一种用于交互式运动的业务仿真环境的架构。为了增强涉及实际人类的建模现实主义,所提出的架构集成了多种类型的模拟,包括:(i)基于运动的驾驶仿真,(ii)行人仿真,(iii)摩托车和骑自行车仿真,和(iv)交通流模拟。该架构旨在启用整个网络的仿真;因此,实际的驱动程序,行人和自行车骑手可以在系统的任何地方导航。此外,背景流量与实际的人类相互作用。这是通过使用混合中介的交通流量仿真建模建模方法来实现的。介观业务流仿真模型加载用户均衡交通分配解决方案的结果,并通过整个系统传播相应的流量。微观交通流量仿真模型提供了实际人类导航系统的附近的背景流量。两个交通流量仿真模型不断交互,以基于实际人类与完全模拟实体之间的交互来更新系统条件。目前正在进行实施努力,并进行了各个组件的一些初步测试。拟议体系结构的实施面临着从多层格式和多语言集成到多态通信和协调的重大挑战。

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