首页> 美国卫生研究院文献>The Scientific World Journal >Traffic and Driving Simulator Based on Architecture of Interactive Motion
【2h】

Traffic and Driving Simulator Based on Architecture of Interactive Motion

机译:基于交互运动架构的交通驾驶模拟器

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

This study proposes an architecture for an interactive motion-based traffic simulation environment. In order to enhance modeling realism involving actual human beings, the proposed architecture integrates multiple types of simulation, including: (i) motion-based driving simulation, (ii) pedestrian simulation, (iii) motorcycling and bicycling simulation, and (iv) traffic flow simulation. The architecture has been designed to enable the simulation of the entire network; as a result, the actual driver, pedestrian, and bike rider can navigate anywhere in the system. In addition, the background traffic interacts with the actual human beings. This is accomplished by using a hybrid mesomicroscopic traffic flow simulation modeling approach. The mesoscopic traffic flow simulation model loads the results of a user equilibrium traffic assignment solution and propagates the corresponding traffic through the entire system. The microscopic traffic flow simulation model provides background traffic around the vicinities where actual human beings are navigating the system. The two traffic flow simulation models interact continuously to update system conditions based on the interactions between actual humans and the fully simulated entities. Implementation efforts are currently in progress and some preliminary tests of individual components have been conducted. The implementation of the proposed architecture faces significant challenges ranging from multiplatform and multilanguage integration to multievent communication and coordination.
机译:这项研究提出了一种基于交互运动的交通模拟环境的体系结构。为了增强涉及实际人类的建模逼真度,提出的体系结构集成了多种类型的模拟,包括:(i)基于运动的驾驶模拟,(ii)行人模拟,(iii)摩托车和自行车模拟以及(iv)交通流模拟。该体系结构旨在支持整个网络的仿真。结果,实际的驾驶员,行人和骑自行车的人可以在系统中的任何地方导航。另外,背景交通与实际的人互动。这是通过使用混合中微观交通流模拟建模方法来完成的。介观交通流仿真模型加载用户均衡交通分配解决方案的结果,并在整个系统中传播相应的交通。微观交通流仿真模型提供了周围区域的背景交通,实际人员正在该系统中导航。这两个交通流仿真模型基于实际人员和完全仿真的实体之间的交互作用,不断进行交互以更新系统条件。目前正在进行实施工作,并且已对各个组件进行了一些初步测试。所提出的体系结构的实现面临着巨大的挑战,范围从多平台和多语言集成到多事件通信和协调。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号