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Learning to learn from data: Using deep adversarial learning to construct optimal statistical procedures

机译:学习从数据中学习:利用深层对抗学习构建最佳统计程序

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Traditionally, statistical procedures have been derived via analytic calculations whose validity often relies on sample size growing to infinity. We use tools from deep learning to develop a new approach, adversarial Monte Carlo meta-learning, for constructing optimal statistical procedures. Statistical problems are framed as two-player games in which Nature adversarially selects a distribution that makes it difficult for a statistician to answer the scientific question using data drawn from this distribution. The players’ strategies are parameterized via neural networks, and optimal play is learned by modifying the network weights over many repetitions of the game. Given sufficient computing time, the statistician’s strategy is (nearly) optimal at the finite observed sample size, rather than in the hypothetical scenario where sample size grows to infinity. In numerical experiments and data examples, this approach performs favorably compared to standard practice in point estimation, individual-level predictions, and interval estimation.
机译:传统上,通过分析计算衍生统计程序,其有效性通常依赖于生长到无穷大的样本量。我们使用深度学习的工具来开发一种新的方法,对抗蒙特卡罗元学习,用于构建最佳统计程序。统计问题被构成为双手游戏,其中自然是对手方面选择一种分布,这使得统计学家难以使用来自此分发的数据来回回答科学问题。玩家的策略是通过神经网络参数化的,通过在许多重复的重复中修改网络权重来学习最佳播放。鉴于足够的计算时间,统计学家的策略(几乎)在有限观察到的样本大小处最佳,而不是在假设场景中,其中样本大小增长到无穷大。在数值实验和数据示例中,与点估计,单个级别预测和间隔估计的标准实践相比,这种方法有利地执行。

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