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Digital Game Based Learning in Business Management Education: A Step from Entertainment to Digital Literacy

机译:基于数字游戏的商业管理教育学习:从娱乐到数字识字的一步

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Recent years have seen an escalating interest in the use of digital games in pursuit of educational goals. The present research also examined the impact of using digital games on learning in higher education. Female participants (N=46) from a women university in Pakistan were assigned to an experimental condition. The effect of game design with moderating effect of 3D dimension modelling, game contents and social context was examined on learning effectiveness. Results found significant impact of game design with moderating effect of 3D dimension modelling and game contents on learning satisfaction. However, results did not show a significant impact of collaboration on learning satisfaction during the experimental play session. Results are discussed in terms of the potential for higher education learning games and technology to increase students’ perceived learning effectiveness. This study reinforces the use of digital games in higher education. It also emphasize the necessity of further research to evaluate the academic value of digital games in students’ learning and knowledge retention.
机译:近年来,在追求教育目标时,对使用数字游戏的利益兴趣。本研究还研究了在高等教育中使用数字游戏的影响。来自巴基斯坦妇女大学的女性参与者(n = 46)分配到实验条件。采用3D维度建模,游戏内容和社会背景的调节效果的游戏设计的影响。结果对游戏设计对3D维度建模和游戏内容的调节效果产生了重大影响。然而,结果对在实验戏剧期间的学习满意度上没有显着影响。结果是在高等教育学习游戏和技术增加学生的感知学习效果方面讨论的结果。本研究强化了数字游戏在高等教育中的使用。它还强调进一步研究的必要性,以评估学生学习和知识保留的数字游戏的学术价值。

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