首页> 外文期刊>Education Sciences >Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain
【24h】

Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain

机译:数字逃生室,使用Genial.ly和突破西班牙中学教育水平学习代数

获取原文
       

摘要

One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal. In this case, it is presented the use of two techniques, which are a digital escape room, using Genial.ly and a breakout, for learning algebra in the third course of secondary education. To carry out the experience, a comparison of the course 2018/2019 and the course 2019/2020 is made. Students of both courses completed an exam of algebraic fractions and then an equations exam; the exams were done in the course 2019/2020 taken after having used the techniques. The results show that there are low significant differences between both courses in the algebraic fractions exam qualifications, but those of the equations exam were significant, with a difference of almost two points, which led us to conclude that the use of this techniques improved the qualifications of students. Finally, the perception that students had of the experience was very positive, as shown by the data obtained and allowed them to improve their knowledge as well as their motivation and teamwork.
机译:数学教育中的主要目标之一是激励学生,因为他们对这一领域的兴趣往往非常低。使用不同的技术以及课堂的游戏化可以帮助我们实现这一目标。在这种情况下,介绍了使用两种技术,这些技术是数字逃生室,使用Genial.ly和突破,在中等教育的第三课程中学习代数。开展经验,对2018/2019年课程进行比较,并进行了课程2019/2020。两种课程的学生完成了代数分数的考试,然后是等式考试;考试在使用该技术后在2019/2020课程中完成。结果表明,两种课程在代数分数考试资格之间存在显着差异,但等式考试的差异很大,差异几乎是两点,导致我们得出结论,使用这种技术的使用改善了资格学生的。最后,认为学生体验的感知是非常积极的,如获得的数据所示,并允许他们改善他们的知识以及他们的动机和团队合作。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号