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首页> 外文期刊>International Journal of Environmental Research and Public Health >Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT
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Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT

机译:活跃的视频游戏可以改善青少年的身体活动吗?对RCT的综述

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Children and adolescents are not meeting the required federal physical activity (PA) guidelines established by the United States Department of Health and Human Services. It is critical that a regular pattern of PA is established in their youth to ensure ongoing PA into adulthood. However, many programs implemented during adolescence have shown limited effects, stressing the need for more innovative approaches to generate more interest and maintenance of PA behavior in this age group. Active video games (AVGs) or exergaming may prove to be an innovate process to improve PA in children and adolescents. A literature review was conducted to explore if active video games or exergaming could be an effective intervention to improve physical activity in adolescents. Active video games, also called “exergames”, are a category of video games that require movement or physical exertion to play the game. The methodology consisted of searching Academic Search Premier, CINAHL, The Cochrane Library, ERIC, PubMed, and Web of Science databases. Inclusion criteria involved only youth aged 12 to 19 years, randomized controlled trials (RCTs), and studies within the last 12 years. The following search terms were used: exergaming or active video games; physical activity or exercise; adolescents or youth; RCT or randomized clinical trial. The outcome indicates that exergaming or active video games can be an effective tool to improve PA in adolescents that will be more acceptable and sustainable than many conventional approaches.
机译:儿童和青少年没有满足美国卫生和人类服务部建立所需的联邦身体活动(PA)指南。重要的是,在年轻人中建立了常规模式,以确保在成年期间进行持续的PA。然而,在青春期实施的许多方案表明了有限的效果,强调需要更具创新性的方法,以在该年龄组中产生更多的兴趣和维护PA行为。活跃的视频游戏(AVG)或外援可能被证明是改善儿童和青少年PA的创新过程。进行文献综述以探索活动视频游戏或外国人可以是有效干预,以改善青少年的身体活动。活跃的视频游戏,也称为“Exergames”,是一类需要运动或物理努力玩游戏的视频游戏。该方法包括搜索学术搜索总理,CINAHL,Cochrane图书馆,Eric,PubMed和科学数据库网站。纳入标准只涉及12至19年的青少年,随机对照试验(RCT)以及过去12年内的研究。使用以下搜索条文:Exergaming或Active Video Games;身体活动或运动;青少年或青年; RCT或随机临床试验。结果表明,外援或活跃的视频游戏可以是改善青少年的有效工具,这些工具将比许多传统方法更加接受和可持续。

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