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首页> 外文期刊>BMC Medical Education >Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
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Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model

机译:虚拟现实可以改善传统的解剖学教育计划吗? 3D颅骨模型使用的混合方法研究

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Background Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or motivating than traditional teaching tools, whether they are superior in terms of student learning remain unclear. This paper presents a study in which the educational effectiveness of a virtual reality (VR) skull model is compared with that of cadaveric skulls and atlases. The aim of this study was to compare the results of teaching with VR to results of teaching with traditional teaching methods by administering objective questionnaires and perception surveys. Methods A mixed-methods study with 73 medical students was conducted with three different groups, namely, the VR group ( N ?=?25), cadaver group ( N ?=?25) and atlas group ( N ?=?23). Anatomical structures were taught through an introductory lecture and model-based learning. All students completed the pre- and post-intervention tests, which comprised a theory test and an identification test. The theory test consisted of 18 multiple-choice questions, and the identification test consisted of 25 fill-in-the-blank questions. Results The participants in all three groups had significantly higher total scores on the post-intervention test than on the pre-intervention test; the post-intervention test score in the VR group was not statistically significantly higher than the post-intervention test score of the other groups (VR: 30 [IQR: 22–33.5], cadaver: 26 [IQR: 20–31.5], atlas: 28[IQR: 20–33]; p ??0.05). The participants in the VR and cadaver groups provided more positive feedback on their learning models than the atlas group (VR: 26 [IQR: 19–30], cadaver: 25 [IQR: 19.5–29.5], atlas: 12 [IQR: 9–20]; p ??0.001). Conclusions The skull virtual learning resource (VLR) was equally efficient as the cadaver skull and atlas in teaching anatomy structures. Such a model can aid individuals in understanding complex anatomical structures with a higher level of motivation and tolerable adverse effects.
机译:背景技术用于教学解剖学更频繁地组合的现实,便携式和可扩展讲座,尸体模型,2D地图集和计算机模拟,这导致用户满意度的主要增加。然而,虽然数字模拟可能比传统教学工具更便携,有趣或激励,但它们是否在学生学习方面较高仍然不清楚。本文提出了一项研究,其中虚拟现实(VR)颅骨模型的教育效率与尸体颅骨和地图集的比较。本研究的目的是通过管理客观问卷和感知调查,将VR与传统教学方法教学的教学结果进行比较。方法采用73名医学生进行混合方法研究,采用三个不同的组进行,即VR组(N?=?25),尸体组(N?=?25)和阿特拉斯组(n?=?23)。通过介绍讲座和基于模型的学习来教导解剖结构。所有学生都完成了介入和后期后测试,该测试包括理论测试和识别测试。理论测试由18个多项选择题组成,识别测试由25个填充空白问题组成。结果所有三组的参与者在干预后试验中的总分数明显较高; VR组后干预检测分数没有统计学上明显高于其他组的干预后测试得分(VR:30 [IQR:22-33.5],尸体:26 [IQR:20-31.5],阿特拉斯:28 [IQR:20-33]; P?> 0.05)。 VR和Cadaver组中的参与者提供了比Atlas Group的学习模型更积极的反馈(VR:26 [IQR:19-30],Cadaver:25 [IQR:19.5-29.5],Atlas:12 [IQR:9 -20]; p?<0.001)。结论骷髅虚拟学习资源(VLR)在教学解剖结构教学中的尸体颅骨和地图集等效率。这种模型可以帮助个人了解复杂的解剖结构,具有更高水平的动机和可耐受的不利影响。

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