首页> 外文学位 >Comparison of gross anatomy test scores using traditional specimens vs. QuickTime Virtual Reality animated specimens.
【24h】

Comparison of gross anatomy test scores using traditional specimens vs. QuickTime Virtual Reality animated specimens.

机译:使用传统标本与QuickTime虚拟现实动画标本比较总体解剖学测试成绩。

获取原文
获取原文并翻译 | 示例

摘要

In recent years, technological advances such as computers have been employed in teaching gross anatomy at all levels of education, even in professional schools such as medical and veterinary medical colleges. Benefits of computer based instructional tools for gross anatomy include the convenience of not having to physically view or dissect a cadaver. Anatomy educators debate over the advantages versus the disadvantages of computer based resources for gross anatomy instruction. Many studies, case reports, and editorials argue for the increased use of computer based anatomy educational tools, while others discuss the necessity of dissection for various reasons important in learning anatomy, such as a three-dimensional physical view of the specimen, physical handling of tissues, interactions with fellow students during dissection, and differences between specific specimens. While many articles deal with gross anatomy education using computers, there seems to be a lack of studies investigating the use of computer based resources as an assessment tool for gross anatomy, specifically using the Apple application QuickTime Virtual Reality (QTVR). This study investigated the use of QTVR movie modules to assess if using computer based QTVR movie module assessments were equal in quality to actual physical specimen examinations. A gross anatomy course in the College of Veterinary Medicine at Cornell University was used as a source of anatomy students and gross anatomy examinations. Two groups were compared, one group taking gross anatomy examinations in a traditional manner, by viewing actual physical specimens and answering questions based on those specimens. The other group took the same examinations using the same specimens, but the specimens were viewed as simulated three-dimensional objects in a QTVR movie module. Sample group means for the assessments were compared. A survey was also administered asking students' perceptions of quality and user-friendliness of the QTVR movie modules. The comparison of the two sample group means of the examinations show that there was no difference in results between using QTVR movie modules to test gross anatomy knowledge versus using physical specimens. The results of this study are discussed to explain the benefits of using such computer based anatomy resources in gross anatomy assessments.
机译:近年来,计算机等技术进步已被用于各级教育的大体解剖学教学,即使在医学院和兽医学院等专业学校也是如此。基于计算机的大致解剖学教学工具的好处包括无需物理观察或解剖尸体的便利。解剖学教育者对基于计算机的总体解剖学教学资源的优缺点进行辩论。许多研究,病例报告和社论主张增加使用基于计算机的解剖学教育工具,而另一些则讨论解剖学的必要性,其原因对学习解剖学很重要,例如标本的三维物理视图,解剖学的物理处理等。组织,解剖过程中与同学的互动以及特定标本之间的差异。尽管许多文章都涉及使用计算机进行大体解剖学教育,但似乎缺乏研究调查将基于计算机的资源用作大体解剖学评估工具的研究,特别是使用Apple应用程序QuickTime Virtual Reality(QTVR)。这项研究调查了QTVR电影模块的使用,以评估使用基于计算机的QTVR电影模块评估的质量是否等同于实际的物理样本检查。康奈尔大学兽医学院的大体解剖课程被用作解剖学生和大体解剖检查的来源。比较了两组,一组以传统方式通过查看实际的身体标本并根据这些标本回答问题来进行大体解剖检查。另一组使用相同的标本进行了相同的检查,但是在QTVR电影模块中将标本视为模拟的三维对象。比较了用于评估的样本组平均值。还进行了一项调查,询问学生对QTVR电影模块的质量和用户友好性的看法。两种样本组检查方式的比较表明,使用QTVR电影模块测试总体解剖知识与使用物理样本之间的结果没有差异。讨论了该研究的结果,以解释在总体解剖评估中使用这种基于计算机的解剖资源的好处。

著录项

  • 作者

    Maza, Paul Sadiri.;

  • 作者单位

    Syracuse University.;

  • 授予单位 Syracuse University.;
  • 学科 Education Technology of.;Biology Veterinary Science.;Education Sciences.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 108 p.
  • 总页数 108
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号