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Use of web-based game in neonatal resuscitation - is it effective?

机译:在新生儿复苏中使用基于网络的游戏 - 它是否有效?

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Knowledge and skills decline within months post simulation-based training in neonatal resuscitation. To empower ‘Millennial’ learners to take control of their own learning, a single-player, unguided web-based Neonatal Resuscitation Game was designed. The present study investigates the effectiveness of the game on retention of resuscitation knowledge and skills. The study evaluated 162 healthcare professionals who attended simulation-based training in neonatal resuscitation. Following standard simulation-based training, participants were assigned to either a gaming group (Gamers) with access to the web-based Neonatal Resuscitation Game or a control group (Controls) with no access to the game. Although Gamers were given access, game utilization was completely voluntary and at will. Some Gamers chose to utilize the web-based game (Players) and others did not (Non-players). Knowledge and skills in neonatal resuscitation were assessed upon completion of training and 6?months post-training using a multiple-choice question test and a manikin-based skills test. Changes in scores were compared statistically between Gamers vs Controls, Players vs Controls, and Players vs Controls + Non-players using two-sample t-tests. At the final assessment, declines in knowledge scores were seen in all groups. Mean change from baseline in knowledge and skill performance scores at 6?months, adjusted for baseline skill performance and MCQ test scores, did not differ significantly between Players vs Controls and Players vs Controls + Non-players. The web-based game in its current format may not be effective in facilitating retention of knowledge and technical skills in neonatal resuscitation.
机译:在新生儿复苏后基于模拟的培训后几个月内的知识和技能下降。为了赋予“千禧一代”的学习者来控制自己的学习,设计了一个单人游戏,无策的基于网络的新生儿复苏游戏。本研究调查了游戏对保留复苏知识和技能的有效性。该研究评估了162名医疗保健专业人员,他们参加了新生儿复苏的仿真培训。在基于标准模拟的培训之后,参与者被分配给游戏组(游戏玩家),可以访问基于Web的新生儿复苏游戏或控制组(控件),无法访问游戏。虽然游戏玩家获得访问权限,但游戏利用率完全是自愿的,愿意。一些游戏玩家选择利用基于网络的游戏(玩家),其他游戏没有(非球员)。在完成培训和6个月后评估新生儿复苏的知识和技能,使用多项选择测试和基于Manikin的技能测试,培训后6个月。在游戏玩家VS控件,玩家VS控制和玩家VS控制+非玩家使用两个样本T检验时,分数的变化在统计上进行了统计比较。在最终评估中,所有群体都可以看到知识分数下降。从基线中的基线变化和技能性能分数6?几个月,用于基线技能性能和MCQ测试分数,玩家之间没有显着差异,VS控制和玩家与控制+非玩家之间没有差异。基于Web的基于Web的游戏可能无法有效促进新生儿复苏中的知识和技术技能。

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