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Contributions of gaze-centered and object-centered coding in a double-step saccade task

机译:双眼扫视任务中以凝视为中心和以对象为中心的编码的贡献

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The position of a saccade target can be encoded in gaze-centered coordinates, that is, relative to the current gaze position, or in object-centered coordinates, that is, relative to an object in the environment. We tested the role of gaze-centered and object-centered coding in a double-step saccade task involving the Brentano version of the Müller-Lyer illusion. The two visual targets were presented either sequentially, requiring gaze-centered coding of the second saccade target, or simultaneously, thereby providing additional object-centered information about the location of the second target relative to the first. We found that the endpoint of the second saccade was affected by the illusion, irrespective of whether the targets were presented sequentially or simultaneously, suggesting that participants used a gaze-centered updating strategy. We found that variability in saccade endpoints was reduced when object-centered information was consistently available but not when its presence varied from trial to trial. Our results suggest that gaze-centered coding is dominant in the planning of sequential saccades, whereas object-centered information plays a relatively small role.
机译:扫视目标的位置可以编码为以凝视为中心的坐标,即相对于当前凝视位置,或编码为以物体为中心的坐标,即相对于环境中的物体。我们在涉及Müller-Lyer幻觉的Brentano版本的双步扫视任务中测试了以凝视为中心和以对象为中心的编码的作用。这两个视觉目标是顺序显示的,需要第二个扫视目标的凝视中心编码,或者同时显示,从而提供有关第二个目标相对于第一个目标的位置的其他以对象为中心的信息。我们发现第二个扫视的端点受幻觉影响,而不管目标是顺序显示还是同时显示,这表明参与者使用了以凝视为中心的更新策略。我们发现,当以对象为中心的信息始终可用时,扫视端点的可变性降低了,但是当每个实验的存在性都不同时,则不会降低。我们的结果表明,以凝视为中心的编码在顺序扫视的计划中占主导地位,而以对象为中心的信息则发挥相对较小的作用。

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