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首页> 外文期刊>Journal of vision >Perception of surface slant from oriented textures
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Perception of surface slant from oriented textures

机译:定向纹理对表面倾斜的感知

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When a surface covered with a regular texture is viewed in perspective, the projected texture provides a number of cues to 3D surface orientation. For oriented textures, one cue is perspective convergence: symmetry lines that are parallel along the surface project to lines that vary systematically in orientation. We investigated the contribution of perspective convergence to perception of 3D slant and tested whether slant from convergence depends on oriented spectral components. Subjects judged the sign of slant about a vertical axis of rotation. Textures were composed of filled circles in three spatial arrangements: a hex grid with symmetry lines at 0 and ±60 deg relative to the tilt direction (aligned condition), a hex grid with symmetry lines at 90 and ±30 deg (perpendicular condition), and random arrangements with similar average spacing (isotropic condition). The two hex grid textures differed in the amount of spectral energy present in the tilt direction (horizontal) but were otherwise closely matched. Slant discrimination thresholds for monocular stimuli were higher for isotropic textures than for either of the two hex grid textures and were higher for the perpendicular texture than for the aligned texture. In a second experiment, we measured the weight given to texture relative to binocular slant information for cue conflict stimuli (±5 deg). Weights were found to agree with individual subjects` monocular thresholds, in accordance with optimal estimation theory. We conclude that the visual system uses perspective convergence to perceive slant and that effective use of convergence requires the presence of spectral components aligned with the tilt direction.
机译:从透视图观察覆盖有规则纹理的表面时,投影的纹理为3D表面方向提供了许多提示。对于定向纹理,一个提示是透视收敛:沿着曲面平行的对称线投影为系统定向变化的线。我们研究了透视收敛对3D倾斜感知的贡献,并测试了收敛产生的倾斜是否取决于定向频谱分量。受试者判断绕垂直旋转轴倾斜的迹象。纹理由三个空间排列的实心圆组成:相对于倾斜方向在0和±60度处具有对称线的六边形网格(对齐条件),在90度和±30度(垂直条件下)具有对称线的六边形网格,以及平均间距相近的随机排列(各向同性条件)。这两个十六进制网格纹理在倾斜方向(水平)上存在的光谱能量不同,但在其他方面紧密匹配。各向同性纹理的单眼刺激倾斜识别阈值高于两个十六进制网格纹理中的任一个,垂直纹理的对齐阈值高于对齐的纹理。在第二个实验中,我们针对提示冲突刺激(±5度)测量了相对于双目倾斜信息赋予纹理的权重。根据最佳估计理论,发现权重与个体受试者的单眼阈值相符。我们得出的结论是,视觉系统使用透视会聚来感知倾斜,并且有效使用会聚要求存在与倾斜方向对齐的光谱分量。

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