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Animated character appearance affects viewing patterns and subjective ratings of personality characteristics

机译:动画人物外观会影响观看模式和人格特征的主观评价

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Animated characters are frequently used in television programs, movies, and video games, but relatively little is known about how their characteristics affect attention and viewer opinions. We used eyetracking to examine the role of visual complexity, animation style, and motion complexity on viewing patterns and ratings of videorecorded and animated movie clips. We created twelve sets of videos using HD recording and animation methods. Each set consisted of four videos of an actor performing and describing a series of actions with blocks that resulted in a design. Of the videos, one was a regular HD recording of the actress (Video condition). The remaining videos were animated using motion capture (MoCap) data from that actress: (1) a 3d-rendered, photorealistic human character created to look like the actress (Virtual) animated using high-density facial MoCap data; (2) a 2d-rendered, cartoon-style human character that was created by toon-rendering the virtual character, using the same data (Cartoon); and (3) a 3d-rendered, photorealistic robot character animated using only a small subset of the facial motion capture data (Robot). This method ensured that motion characteristics were controlled while visual factors were varied. Participants answered questions about each video and the characters. There was a significant effect of character style on the percentage of video time spent viewing the face such that viewers looked least at the face of the robot followed by the video, cartoon, and virtual characters. Increased facial looking time correlated with unpleasantness and repulsiveness ratings. Overall ratings showed that the characters differed on how lifelike, likable, and creepy they were. In conclusion, animation styles have an effect on both viewing patterns and audience membersa?? subjective opinions of characters.
机译:动画人物经常在电视节目,电影和视频游戏中使用,但对于它们的特征如何影响注意力和观众见解知之甚少。我们使用眼动追踪来检查视觉复杂性,动画样式和运动复杂性在观看模式和录像和动画电影剪辑的评级上的作用。我们使用高清录制和动画方法创建了十二组视频。每一组包括一个演员的四个视频,这些视频执行并描述了一系列导致设计的动作。在视频中,其中一个是对女演员的定期高清录制(视频状态)。其余视频使用来自该女演员的动作捕捉(MoCap)数据进行了动画处理:(1)使用高密度面部MoCap数据创建的3D渲染,真实感逼真的人类角色看起来像女演员(虚拟); (2)使用相同的数据通过卡通渲染虚拟角色而创建的二维渲染的卡通风格的人类角色(卡通); (3)仅使用一小部分面部运动捕捉数据(机器人)制作3D渲染的逼真的机器人角色的动画。这种方法可确保在改变视觉因素的同时控制运动特性。参与者回答了有关每个视频和角色的问题。字体风格对观看面部所花费的视频时间百分比有显着影响,以使观看者至少看着机器人的面部,然后是视频,卡通和虚拟角色。面部看时间的增加与不愉快和排斥的评价有关。总体评分显示,角色在栩栩如生,讨人喜欢和令人毛骨悚然方面存在差异。总之,动画风格既影响观看模式又影响听众。人物的主观意见。

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