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Effect of Different Directions of Attentional Shift on Inhibition of Return in Three-dimensional Space

机译:注意转移的不同方向对三维空间返回抑制的影响

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摘要

When attention is oriented to a peripheral cue, there is facilitation of processing of nearby stimuli. The brief period of facilitation is followed by a long-lasting inhibitory effect in which there is delayed responding to stimuli presented at subsequently cued location. Although it has been documented that the mechanisms underlying the earlier facilitatory effect of attentional orienting in three-dimensional space (3D) (Chen et at., 2012), it remains poorly understood how visuospatial attention is shifted in depth at the later inhibitory phase. In the present study, by incorporating the Posner exogenous cueing paradigm into a virtual 3D environment, we aimed at investigating the influence of different direction of attentional shift along the depth dimension on inhibition of return (IOR). We presented targets either close to or far from the participants and manipulated the validity of cues to construct different direction of attentional shift [targets appeared in the same as location of the cues, Within_Valid (WV); targets appeared in the depth plane that the cues located to, but in the opposite hemispace, Within_Invalid (WIV); targets appeared in the uncued depth plane, but at the same hemispace of the cue, Between_Invalid_Same_Hemispace (BIV_SH); targets appeared not only in the uncued depth plane, but also in the opposed hemispace, Between_Invalid_Different_Hemispace (BIV_DH)]. The results showed that RTs in the WV condition (valid) were significantly slower than RTs in the WIV and BIV_DH (invalid) condition, i.e. a typical IOR, regardless of whether the target appeared in the closer or farther depth plane. However, when attention reoriented along the conditions of BIV_SH, there were typical IOR when targets appeared only in closer depth plane, but not in farther depth plane. Taken together, we showed that attentional reorienting in depth operates as efficiently as in the bi-dimensional space just only when objects that unexpectedly approach observers.
机译:当注意力集中在周围的提示上时,将有助于处理附近的刺激。短暂的促进作用之后是长期的抑制作用,其中对随后提示的位置上出现的刺激反应有延迟。尽管有文献记载了注意力在三维空间(3D)定向中的早期促进作用的机制(Chen et al。,2012),但对于在后期抑制阶段视觉空间注意力在深度上如何转移的了解仍然很少。在本研究中,通过将Posner外生提示范例纳入虚拟3D环境中,我们旨在研究沿着深度维度的注意力转移的不同方向对抑制返回(IOR)的影响。我们提出了接近或远离参与者的目标,并操纵了提示的有效性以构建不同方向的注意力转移[目标的出现与提示的位置相同,Internal_Valid(WV);目标出现在线索所在的深度平面中,但在相反的半空间中,Internal_Invalid(WI​​V);目标出现在未提示的深度平面中,但在提示的相同半空间,between_Invalid_Same_Hemispace(BIV_SH);目标不仅出现在未暗示的深度平面中,而且出现在相对的半空间Between_Invalid_Different_Hemispace(BIV_DH)]中。结果表明,无论目标出现在更近或更远的深度平面内,在WV条件下(有效)的RTs都比在WIV和BIV_DH(无效)条件下的RTs(即典型IOR)慢得多。但是,当注意力沿着BIV_SH的条件重新定向时,当目标仅出现在更深的深度平面而不出现在更深的深度平面中时,就会出现典型的IOR。综上所述,我们表明,仅当物体意外地接近观察者时,深度注意力的重新定向才能像在二维空间中那样高效地工作。

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