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Gamification Patterns for Gamification Applications

机译:游戏化应用的游戏化模式

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Recently, gamification has gained popularity in the development of enterprise information systems. Gamification is usually implemented using game elements combined with game mechanics that encourage competition between game players trying to reach some objectives or quantifiable outcome. Most games contain certain common aspects that are frequently created or reinvented for each new game. Solutions to these aspects may vary system to system but they have many commonalities. The concept of design patterns, which so far have proven successful in object-oriented design and software engineering, seeks to communicate these solutions in an easy to understand manner. We extract gamification patterns from known gamified systems and describe them using the Machinations modelling tool and the pattern description scheme. A case study shows how patterns can be used in practice.
机译:最近,游戏化在企业信息系统的开发中变得越来越流行。游戏化通常是通过结合游戏元素和游戏机制来实现的,这些机制鼓励试图达到某些目标或可量化结果的游戏玩家之间的竞争。大多数游戏包含某些共同的方面,这些共同方面经常为每个新游戏创建或重新发明。这些方面的解决方案可能会因系统而异,但是它们具有许多共性。迄今为止,已证明在面向对象的设计和软件工程中成功的设计模式概念旨在以一种易于理解的方式传达这些解决方案。我们从已知的游戏化系统中提取游戏化模式,并使用Machinations建模工具和模式描述方案对其进行描述。案例研究显示了如何在实践中使用模式。

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