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Patterns of Play Activities in Autism and Typical Development. A Case Study

机译:自闭症和典型发展中的游戏活动模式。案例研究

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Objects propose us a variety of action possibilities (affordances). The individual's experiences, motivation and object properties also influence the way of object use. Conventional (proper) and nonconventional (flexible, idiosyncretic) object use is very much part of normal development. However, little detailed attention has been paid so far to object use in typical and atypical development. The aim of my study was to explore the differences of object play between two preschool children. One of them lives with autism spectrum disorder (ASD), while the other boy is a mentally age-matched child with typical development (TD). Object play was recorded in semi-structured situations by child-parent dyads, in their homes. Three sets of objects were introduced and offered for play by the parent. For the analysis of the video records I used the Observer XT 8.0 software. Two independent coders coded actions types. The TD-child generally preferred creative play with the objects offered by the mother. The mother's demonstration and her short instructions were enough to facilitate her son's play activity. In contrast, the autistic boy's attention was narrow and this child needed more explicit information about the tools to interpret their context. It is remarkable that the ASD-child expressed a desire to use pictures during the play activity. The TD-child's spontaneous play reflected more practical and flexible knowledge about the surrounding world (existence of dynamic mental representations), while the autistic child rather requested single pictures (simpler and static information for cognition) by sets. Further researches are needed to investigate how to use pictures exactly to stimulate play movements to develop autistic children's skills and support their socialization and integration into the society.
机译:对象为我们提出了各种行动可能性(负担)。个人的经验,动机和对象属性也会影响对象的使用方式。常规(适当)和非常规(灵活,特质)对象的使用是正常开发的很大一部分。但是,到目前为止,在典型的和非典型的开发中很少关注对象的使用。我研究的目的是探讨两个学龄前儿童在玩物方面的差异。他们中的一个生活在自闭症谱系障碍(ASD)中,而另一个男孩是一个与年龄相匹配的具有典型发育(TD)的孩子。在他们父母的家庭中,对象游戏是在半结构的情况下录制的。引入了三套物品,并由父母提供给他们玩耍。为了分析视频记录,我使用了Observer XT 8.0软件。两个独立的编码器对动作类型进行编码。 TD小孩通常喜欢与母亲提供的物品一起玩耍。母亲的示范和简短的指示足以促进她儿子的游戏活动。相反,自闭症男孩的注意力很狭窄,这个孩子需要有关工具的更明确的信息来解释他们的背景。值得注意的是,ASD的孩子表达了在游戏活动中使用图片的愿望。 TD儿童的自发游戏反映出对周围世界的更多实用和灵活的知识(存在动态的心理表征),而自闭症儿童则要求按组提供单张图片(用于认知的简单和静态信息)。需要进行进一步的研究,以研究如何准确地使用图片来刺激游戏动作,发展自闭症儿童的技能,并支持他们的社交和融入社会。

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