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A Dynamic Hierarchical Evaluating Network for Real-Time Strategy Games

机译:实时策略游戏的动态层次评估网络

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Researches of AI planning in Real-Time Strategy (RTS) games have been widely applied to human behavior modeling and combat simulation. State evaluation is an important research area for AI planning, which ensures the decision accuracy. Since complex interactions exist among different game aspects, the weighted average model usually cannot be well used to compute the evaluation of game state, which results in misleading player’s generation strategy. In this paper, we take dynamic changes and player’s preference into consideration, analyze player’s preference and units’ relationships base on game theory and propose a dynamic hierarchical evaluating network, denoted as DHEN. Experiments show that the modified evaluating algorithm can effectively improve the accuracy of task planning algorithm for RTS games.
机译:实时战略(RTS)游戏中的AI规划研究已广泛应用于人类行为建模和战斗模拟。状态评估是AI规划的重要研究领域,可确保决策的准确性。由于不同游戏方面之间存在复杂的交互作用,因此加权平均模型通常无法很好地用于计算游戏状态的评估,这会误导玩家的生成策略。在本文中,我们考虑了动态变化和玩家的偏好,基于博弈论分析了玩家的偏好和单位之间的关系,并提出了一个动态的等级评估网络,称为DHEN。实验表明,改进的评估算法可以有效提高RTS游戏任务计划算法的准确性。

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