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Pricing in Heterogeneous Wireless Networks: Hierarchical Games and Dynamics

机译:异构无线网络中的定价:分层游戏和动力学

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摘要

In this paper, a novel game-theoretic model of the complex interactions between network service providers (NSPs) and users in heterogeneous small-cell networks is investigated. In this game, the NSPs selfishly aim at maximizing their profit while, simultaneously, the users seek to optimize their chosen service's quality–price tradeoff. A Stackelberg formulation in which the NSPs act as leaders and the users as followers is proposed. The users' interactions are modeled as a general nonatomic game. The existence of a Wardrop equilibrium (WE) in the users' game is proven, and its expression as a solution of a fixed-point equation is provided (irrespective of the number of NSPs, services offered, pricing policies, and QoS functions). Moreover, a set of sufficient conditions that ensure the uniqueness of the WE is provided. Notably, the uniqueness of the equilibrium for the particular case of congestion games is shown. An algorithm approximating these equilibria is provided and its convergence to an $varepsilon$-WE is proven. The existence of Nash equilibria for the leaders' game is shown and illustrated via numerical simulations.
机译:在本文中,研究了异构小蜂窝网络中网络服务提供商(NSP)与用户之间复杂交互的新型博弈模型。在此游戏中,NSP自私地追求最大化利润,同时用户寻求优化所选服务的质量-价格权衡。提出了一种Stackelberg公式,其中NSP充当领导者,用户充当追随者。用户的交互被建模为一般的非原子游戏。证明了用户游戏中Wardrop平衡(WE)的存在,并提供了其作为定点方程解的表示形式(与NSP的数量,提供的服务,定价策略和QoS功能无关)。此外,提供了一组确保WE唯一性的充分条件。值得注意的是,显示了针对特定拥塞游戏情况的均衡的唯一性。提供了一种近似这些平衡的算法,并证明了其收敛于 $ varepsilon $ -WE。数值模拟表明并说明了领导者博弈中纳什均衡的存在。

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