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Virtual reality, real emotions: a novel analogue for the assessment of risk factors of post-traumatic stress disorder

机译:虚拟现实,真实情感:用于评估创伤后应激障碍危险因素的新型类似物

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Most people are exposed to a violent or life-threatening situation during their lives, but only a minority develops post-traumatic stress disorder (PTSD). Experimental studies are necessary to assess risk factors, such as imagery ability, for the development of PTSD. Up to now the trauma film paradigm (TFP) has functioned as an analogue for PTSD. This paradigm is known to induce involuntary intrusions, a core symptom of PTSD. Though useful, the film paradigm has a drawback, the participant remains an “outsider” and does not immerse in the film scenes. The aim of the present study was to develop a fitting virtual reality (VR) analogue for PTSD and to assess risk factors for the development of PTSD-symptoms, such as intrusions. To this end a novel VR paradigm was compared to the traditional TFP. Both the VR and TFP elicited a negative mood and induction-related intrusions. More immersion was observed in the VR paradigm compared to the TFP. The results of the risk factors were mixed; more imagery ability coincided with a higher intrusion frequency, but also with less distressing intrusions. The results, implications and suggestions for future research are discussed.
机译:大多数人一生中都处于暴力或威胁生命的境地,但只有少数人会患上创伤后应激障碍(PTSD)。为了评估PTSD的发展,必须进行实验研究以评估风险因素,例如成像能力。到目前为止,创伤电影范式(TFP)一直是PTSD的类似物。已知这种范例会引起非自愿入侵,这是PTSD的核心症状。电影范式虽然有用,但有一个缺点,参与者仍然是“局外人”,没有沉浸在电影场景中。本研究的目的是为PTSD开发合适的虚拟现实(VR)类似物,并评估PTSD症状(如侵入)发展的风险因素。为此,将一种新颖的VR范例与传统的TFP进行了比较。 VR和TFP都引起负面情绪和与感应有关的入侵。与TFP相比,在VR范式中观察到了更多的沉浸感。危险因素的结果好坏参半。更高的成像能力与更高的入侵频率相吻合,同时也减少了令人痛苦的入侵。讨论了结果,意义和对未来研究的建议。

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