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Testing the potential of a virtual reality neurorehabilitation system during performance of observation, imagery and imitation of motor actions recorded by wireless functional near-infrared spectroscopy (fNIRS)

机译:在无线功能近红外光谱(fNIRS)记录的观察,图像和模仿动作的过程中测试虚拟现实神经康复系统的潜力

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Background Several neurorehabilitation strategies have been introduced over the last decade based on the so-called simulation hypothesis. This hypothesis states that a neural network located in primary and secondary motor areas is activated not only during overt motor execution, but also during observation or imagery of the same motor action. Based on this hypothesis, we investigated the combination of a virtual reality (VR) based neurorehabilitation system together with a wireless functional near infrared spectroscopy (fNIRS) instrument. This combination is particularly appealing from a rehabilitation perspective as it may allow minimally constrained monitoring during neurorehabilitative training. Methods fNIRS was applied over F3 of healthy subjects during task performance in a virtual reality (VR) environment: 1) 'unilateral' group (N = 15), contralateral recording during observation, motor imagery, observation & motor imagery, and imitation of a grasping task performed by a virtual limb (first-person perspective view) using the right hand; 2) 'bilateral' group (N = 8), bilateral recording during observation and imitation of the same task using the right and left hand alternately. Results In the unilateral group, significant within-condition oxy-hemoglobin concentration Δ[O2Hb] changes (mean ± SD μmol/l) were found for motor imagery (0.0868 ± 0.5201 μmol/l) and imitation (0.1715 ± 0.4567 μmol/l). In addition, the bilateral group showed a significant within-condition Δ[O2Hb] change for observation (0.0924 ± 0.3369 μmol/l) as well as between-conditions with lower Δ[O2Hb] amplitudes during observation compared to imitation, especially in the ipsilateral hemisphere (p < 0.001). Further, in the bilateral group, imitation using the non-dominant (left) hand resulted in larger Δ[O2Hb] changes in both the ipsi- and contralateral hemispheres as compared to using the dominant (right) hand. Conclusions This study shows that our combined VR-fNIRS based neurorehabilitation system can activate the action-observation system as described by the simulation hypothesis during performance of observation, motor imagery and imitation of hand actions elicited by a VR environment. Further, in accordance with previous studies, the findings of this study revealed that both inter-subject variability and handedness need to be taken into account when recording in untrained subjects. These findings are of relevance for demonstrating the potential of the VR-fNIRS instrument in neurofeedback applications.
机译:背景技术在过去的十年中,基于所谓的模拟假设,引入了几种神经康复策略。该假设表明,不仅在明显的电机执行过程中,而且在观察或成像相同电机动作的过程中,都会激活位于初级和次级电机区域的神经网络。基于此假设,我们研究了基于虚拟现实(VR)的神经康复系统与无线功能近红外光谱(fNIRS)仪器的组合。从康复的角度来看,这种组合特别吸引人,因为它可以在神经康复训练过程中实现最小限度的监控。方法在虚拟现实(VR)环境中,在执行任务的过程中,将fNIRS应用于健康受试者的F3:1)“单侧”组(N = 15),在观察,运动成像,观察和运动成像过程中进行对侧记录,并模仿用右手抓住虚拟肢体(第一人称视角)执行的任务; 2)“双边”组(N = 8),在观察和模仿左右手交替使用同一任务的过程中进行双边录制。结果在单侧组中,运动图像(0.0868±0.5201μmol/ l)和仿制图像(0.1715±0.4567μmol/ l)的条件氧合血红蛋白浓度Δ[O2Hb]显着变化(平均值±SDμmol/ l) 。另外,与模仿相比,双侧组在观察期间显示出明显的内部条件Δ[O2Hb]变化(0.0924±0.3369μmol/ l),以及在观察期间具有更低的Δ[O2Hb]幅度的条件间变化,尤其是在同侧半球(p <0.001)。此外,在双侧组中,与使用显性(右)手相比,使用非显性(左)手进行模仿会导致同侧和对侧半球的Δ[O2Hb]变化更大。结论这项研究表明,我们的基于VR-fNIRS的组合神经康复系统可以在观察,运动成像和模仿VR环境引起的手部动作过程中激活模拟假设所描述的动作观察系统。此外,根据先前的研究,该研究的发现表明,在未经训练的受试者中进行记录时,必须同时考虑受试者之间的变异性和惯用性。这些发现与证明VR-fNIRS仪器在神经反馈应用中的潜力有关。

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