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首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >Facilitation of corticospinal excitability by virtual reality exercise following anodal transcranial direct current stimulation in healthy volunteers and subacute stroke subjects
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Facilitation of corticospinal excitability by virtual reality exercise following anodal transcranial direct current stimulation in healthy volunteers and subacute stroke subjects

机译:在健康志愿者和亚急性中风受试者中经阳极经颅直流电刺激后,通过虚拟现实运动促进皮质脊髓兴奋性

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Background There is growing evidence that the combination of non-invasive brain stimulation and motor skill training is an effective new treatment option in neurorehabilitation. We investigated the beneficial effects of the application of transcranial direct current stimulation (tDCS) combined with virtual reality (VR) motor training. Methods In total, 15 healthy, right-handed volunteers and 15 patients with stroke in the subacute stage participated. Four different conditions (A: active wrist exercise, B: VR wrist exercise, C: VR wrist exercise following anodal tDCS (1 mV, 20 min) on the left (healthy volunteer) or affected (stroke patient) primary motor cortex, and D: anodal tDCS without exercise) were provided in random order on separate days. We compared during and post-exercise corticospinal excitability under different conditions in healthy volunteers (A, B, C, D) and stroke patients (B, C, D) by measuring the changes in amplitudes of motor evoked potentials in the extensor carpi radialis muscle, elicited with single-pulse transcranial magnetic stimulation. For statistical analyses, a linear mixed model for a repeated-measures covariance pattern model with unstructured covariance within groups (healthy or stroke groups) was used. Results The VR wrist exercise (B) facilitated post-exercise corticospinal excitability more than the active wrist exercise (A) or anodal tDCS without exercise (D) in healthy volunteers. Moreover, the post-exercise corticospinal facilitation after tDCS and VR exercise (C) was greater and was sustained for 20 min after exercise versus the other conditions in healthy volunteers (A, B, D) and in subacute stroke patients (B, D). Conclusions The combined effect of VR motor training following tDCS was synergistic and short-term corticospinal facilitation was superior to the application of VR training, active motor training, or tDCS without exercise condition. These results support the concept of combining brain stimulation with VR motor training to promote recovery after a stroke.
机译:背景技术越来越多的证据表明,无创性脑刺激与运动技能训练相结合是神经康复的一种有效的新治疗选择。我们调查了经颅直流电刺激(tDCS)结合虚拟现实(VR)运动训练的应用的有益效果。方法共有15名健康,右撇子志愿者和15名亚急性期中风患者参加。四种不同的状况(A:主动手腕锻炼,B:VR手腕锻炼,C:左侧(健康志愿者)或受影响的(中风患者)原发性运动皮层的阳极tDCS(1 mV,20分钟)后的VR手腕锻炼,以及D :无运动的阳极tDCS)在不同的日子随机提供。我们通过测量radial腕腕伸肌运动诱发电位幅度的变化,比较了健康志愿者(A,B,C,D)和中风患者(B,C,D)在不同条件下运动期间和运动后皮质脊髓的兴奋性,由单脉冲经颅磁刺激引起。为了进行统计分析,使用了重复测量协方差模式模型的线性混合模型,该模型在组(健康组或中风组)中具有非结构化协方差。结果在健康志愿者中,VR腕部锻炼(B)促进运动后的皮质脊髓兴奋性优于主动腕部锻炼(A)或不进行运动的阳极tDCS(D)。此外,与健康志愿者(A,B,D)和亚急性脑卒中患者(B,D)的其他情况相比,tDCS和VR运动后(C)的运动后皮质脊柱促进作用更大,并且在运动后持续20分钟。 。结论tDCS后VR运动训练的综合效果是协同的,短期皮质激素的促进作用优于VR运动训练,主动运动训练或无运动条件的tDCS的应用。这些结果支持将脑刺激与VR运动训练相结合以促进中风后恢复的概念。

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