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Cooperative aggregate production planning: a game theory approach

机译:合作生产总计划:一种博弈论方法

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Production costs in general, and workforce and inventory costs in particular, constitute a large fraction of the operating costs of many manufacturing plants. We introduce cooperative aggregate production planning as a way to decrease these costs. That is, when production planning of two or more facilities (plants) is integrated, they can interchange workforce and products inventory; thus, their product demands can be satisfied at lower cost. This paper quantifies the cost saving and synergy of different coalitions of production plants by a new linear model for cooperative aggregate planning problem. The developed approach is explicated with a numerical example in which inventory and workforce levels of different coalitions of facilities are evaluated. Afterward, a key question would be how the cost saving of a coalition should be divided among members. We tackle the problem using different methods of cooperative game theory. These methods are implemented in the numerical example to gain an insight into properties of the corresponding game results.
机译:一般而言,生产成本,尤其是劳动力和库存成本,占许多制造工厂运营成本的很大一部分。我们引入合作的总生产计划,以降低这些成本。也就是说,将两个或多个设施(工厂)的生产计划整合在一起时,它们可以互换劳动力和产品库存;因此,可以以较低的成本满足其产品需求。本文通过一个新的线性模型来解决协同生产计划的成本节约和协同生产的协同作用。所开发的方法通过一个数字示例进行了说明,其中评估了不同设施联盟的库存和劳动力水平。之后,一个关键问题将是如何在成员之间分配联盟的节省成本。我们使用合作博弈论的不同方法解决该问题。在数值示例中实现了这些方法,以深入了解相应游戏结果的属性。

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