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The Effect of Inquiry Training on Learning Model Using Macromedia Flash and Creativity on Student’s Science Process Skills

机译:运用Macromedia Flash进行探究训练对学习模型的影响以及创造力对学生科学过程技能的影响

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This research aimed to determine whether students on science process skills that were learned by inquiry training model using macromedia flash will be better than conventional learning, to know whether the science process skills of students who have creativity above average was better than students who have creativity below the average, to find whether there was an interaction between instructional inquiry training model used macromedia flash with creativity on students process science skill. This research was quasi experiment research with two group pretest-posttest design. The research population was the whole of the XI th grade of SMA Negeri 4 Medan, 2 nd semester of 2016/2017 academic year. The sample of research were taken by cluster random class, consist of 80 students. Class XI-1 was experiment class, consists of 40 students learned by inquiry training on learning model used macromedia flash. Class XI-2 was control class, consists of 40 students taught conventional learning. The instruments consists of two types namely: essay test science process skill consists of 10 questions and essay test of creativity consists of 5 questions. The analyzing of data used Anava two ways. The results showed: the first hypothesis that the significant on learning model is 0,035 because (sig)0,05 , H 0 accepted, it meant the science process skills of students who have creativity above average was not better than students who have below average creativity and the third hypothesis showed that the siginficant is 0,252 because (sig)>0,05 so H 0 accepted that there is no interaction between inquiry training model using macromedia flash and conventional learning with creativity in an effort to improve students' science process skills.
机译:这项研究旨在确定通过使用Macromedia Flash的探究训练模型学习的科学过程技能的学生是否比传统学习更好,以了解具有高于平均水平的学生的科学过程技能是否比具有低于平均水平的学生的科学过程技能更好。平均而言,要发现使用Macromedia Flash和创造力的学生过程科学技能的教学探究训练模型之间是否存在相互作用。本研究为准实验研究,采用两组前测-后测设计。研究人群为2016/2017学年第二学期SMA Negeri 4 Medan的全部XI年级。研究样本是由80名学生组成的整群随机班进行的。 XI-1类是实验班,由40名学生通过对使用Macromedia Flash的学习模型的探究训练而学习。 XI-2班是控制班,由40名教授常规学习的学生组成。该工具包括两种类型:作文测试科学过程技能由10个问题组成,而作文测试由5个问题组成。使用Anava的数据分析有两种方式。结果表明:第一个假设是学习模型的显着性为0,035,因为(sig)0,05,H 0被接受,这意味着创造力高于平均水平的学生的科学过程技能并不比创造力低于平均水平的学生的科学过程技能更好。第三个假设表明,siginficant为0,252,因为(sig)> 0.05,因此H 0接受了使用Macromedia Flash进行的探究训练模型与具有创造力的常规学习之间的相互作用,从而无法提高学生的科学过程技能。

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