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Pointer Animation Implementation at Development of Multimedia Learning of Java Programming

机译:Java编程多媒体学习开发中的指针动画实现

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This research represents the development research using the references of previous research results related to the development of interactive multimedia learning (learner controlled), specially about the effectiveness and efficiency of multimedia learning of a content that developed by pointer animation implementation showing the content in harmony with relevant voice narration (having the character of affirming/equiping/explaining). Content to be learnt is to have a dynamic type (principle), that is Java Programming). Java Programming is selected considering the content complexity level which is high enough. The development method follow the method of development of multimedia learning with the instructional strategy according to Merrill in Component Dislay Theory (CDT), animation principle in multimedia format from Mayer, and accomodating the learning style (visual/verbal) of the learner. The result of development in the form of modules of interactive multimedia learning (learner controlled) of Java Programming with the pointer animation. With those modules, the learner expected to earn more motivated to learn self-supportingly, circumstantial and recuring, so that learner ability in comprehending concepts of Java Programming and applying it in solving problem can be reached. Keywords: Multimedia Learning, Pointer Animation, Java Programming
机译:这项研究代表了使用先前与交互式多媒体学习(学习者控制)的开发相关的研究结果的参考进行的开发研究,特别是关于通过指针动画实现显示的内容与内容协调一致的多媒体学习的有效性和效率。相关的语音旁白(具有肯定/装备/解释的特征)。要学习的内容是具有动态类型(原理),即Java编程。选择Java编程时要考虑到足够高的内容复杂性级别。开发方法遵循多媒体学习的开发方法,该方法采用了根据组件分布理论(CDT)中的Merrill的教学策略,Mayer的多媒体格式的动画原理,并适应了学习者的学习风格(视觉/语言)。具有指针动画的Java编程的交互式多媒体学习(受学习者控制)模块形式的开发结果。通过这些模块,学习者有望获得更多的动力来进行自我支持,环境和娱乐的学习,从而达到学习者理解Java编程概念并将其应用于解决问题的能力。关键字:多媒体学习,指针动画,Java编程

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