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In Depth: Interactive Copyright Education for 3D Objects

机译:深入探讨:3D对象的交互式版权教育

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The growth of makerspaces and 3D services in libraries means new opportunities to utilize library expertise, partnerships, and exemptions to inform patrons about copyright in creative environments. Wide access to 3D printing, trademarks, and patents are relevant topics, but this paper only focuses on copyright. Little to no literature has been produced about how to educate makers about copyright for 3D objects. This paper will present a framework to encourage creators of 3D objects to analyze and interpret copyright information for their own purposes. It also discusses the process of designing and embedding learning tools into the database for SHAPES, a project for inter-library loans of 3D renderings. NOTE: New information about the methods and progress of this project has been added since the Kraemer Copyright Conference.
机译:图书馆中创客空间和3D服务的增长意味着利用图书馆专业知识,合作伙伴关系和免税条款向读者介绍创意环境中版权的新机会。广泛使用3D打印,商标和专利是相关主题,但是本文仅关注版权。关于如何教育制造商有关3D对象的版权的文献很少甚至没有。本文将提出一个框架,以鼓励3D对象的创建者出于自己的目的分析和解释版权信息。它还讨论了将学习工具设计和嵌入到SHAPES数据库中的过程,SHAPES是3D渲染的馆际互借项目。注意:自Kraemer版权会议以来,已添加有关该项目的方法和进度的新信息。

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