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Development of a Foresight Incentive Algorithm and Its Application in Construction Conflicts

机译:前瞻性激励算法的开发及其在施工冲突中的应用

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There often exist multiple equilibria in the algorithm results of metagame theory and conflict analysis, and some of the equilibria may be non-Pareto optimal or low stable. Thus, it is still a problem for decision-makers to choose among the equilibria. On the basis of the traditional metagame algorithm, this paper develops a new algorithm by taking ″foresight incentive″ into consideration, so as to obtain more terse and stable equilibria. The analysis steps of the foresight incentive algorithm include generating a route for each player in each scenario, identifying the check-point in each route, examining if each check-point is foresight incentive point, and analyzing the stability of each scenario for each player. Finally, through the case study of a real construction conflict, the effectiveness and superiority of the foresight incentive algorithm are verified.
机译:元博弈论和冲突分析的算法结果中经常存在多重均衡,并且某些均衡可能是非帕累托最优的或不稳定的。因此,决策者在均衡之间进行选择仍然是一个问题。本文在传统元博弈算法的基础上,结合“前瞻性激励”,开发了一种新的算法,以获得更简洁稳定的均衡性。预见性激励算法的分析步骤包括为每个场景中的每个玩家生成路线,识别每个路线中的检查点,检查每个检查点是否为预见性激励点以及为每个玩家分析每个场景的稳定性。最后,通过对实际施工冲突的研究,验证了预见性激励算法的有效性和优越性。

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