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Understanding the Acceptance of an eHealth Technology in the Early Stages of Development: An End-User Walkthrough Approach and Two Case Studies

机译:在开发的早期阶段了解电子卫生保健技术的接受:最终用户演练方法和两个案例研究

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Background: Studies that focus on the acceptance of an electronic health (eHealth) technology generally make use of surveys. However, results of such studies hold little value for a redesign, as they focus only on quantifying end-user appreciation of general factors (eg, perceived usefulness). Objective: We present a method for understanding end-user acceptance of an eHealth technology, early in the development process: The eHealth End-User Walkthrough. Methods: During a walkthrough, a participant is guided by using the technology via a scenario, a persona, and a low-fidelity protoype. A participant is questioned about factors that may affect acceptance during and after the demonstration. We show the value of the method via two case studies. Results: During the case studies, participants commented on whether they intend to use a technology and why they would (not) use its main features. They also provided redesign advice or input for additional functions. Finally, the sessions provide guidance for the generation of business models and implementation plans. Conclusions: The eHealth End-User Walkthrough can aid design teams in understanding the acceptance of their eHealth application in a very early stage of the design process. Consequently, it can prevent a mismatch between technology and end-users’ needs, wishes and context.
机译:背景:专注于接受电子健康(eHealth)技术的研究通常利用调查。但是,此类研究的结果对于重新设计几乎没有价值,因为它们仅专注于量化最终用户对一般因素(例如,感知到的有用性)的欣赏程度。目标:我们提出了一种在开发过程的早期阶段就理解最终用户对eHealth技术的接受的方法:eHealth最终用户演练。方法:在演练过程中,通过场景,角色和低保真原型使用该技术指导参与者。向参与者询问可能在示范期间和之后影响验收的因素。我们通过两个案例研究证明了该方法的价值。结果:在案例研究中,参与者评论了他们是否打算使用一项技术以及为什么(不)使用其主要功能。他们还提供了重新设计建议或其他功能的输入。最后,会议为生成业务模型和实施计划提供指导。结论:eHealth最终用户演练可以帮助设计团队在设计过程的早期就了解其eHealth应用程序的接受程度。因此,它可以防止技术与最终用户的需求,愿望和环境之间的不匹配。

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