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TEAMS (Tele-Exercise and Multiple Sclerosis), a Tailored Telerehabilitation mHealth App: Participant-Centered Development and Usability Study

机译:TEAMS(远程运动和多发性硬化症),量身定制的远程康复mHealth应用程序:以参与者为中心的开发和可用性研究

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Background People with multiple sclerosis face varying levels of disability and symptoms, thus requiring highly trained therapists and/or exercise trainers to design personalized exercise programs. However, for people living in geographically isolated communities, access to such trained professionals can be challenging due to a number of barriers associated with cost, access to transportation, and travel distance. Generic mobile health exercise apps often fall short of what people with multiple sclerosis need to become physically active (ie, exercise content that has been adapted to accommodate a wide range of functional limitations). Objective This usability study describes the development process of the TEAMS (Tele-Exercise and Multiple Sclerosis) app, which is being used by people with multiple sclerosis in a large randomized controlled trial to engage in home-based telerehabilitation. Methods Twenty-one participants with disabilities (10 people with multiple sclerosis) were involved in the double iterative design, which included the simultaneous development of the app features and exercise content (exercise videos and articles). Framed within a user-centered design approach, the development process included 2 stages: ground-level creation (focus group followed by early stage evaluations and developments), and proof of concept through 2 usability tests. Usability (effectiveness, usefulness, and satisfaction) was evaluated using a mixed-methods approach. Results During testing of the app’s effectiveness, the second usability test resulted in an average of 1 problem per participant, a decrease of 53% compared to the initial usability test. Five themes were constructed from the qualitative data that related to app usefulness and satisfaction, namely: high perceived confidence for app usability, positive perceptions of exercise videos, viable exercise option at home, orientation and familiarity required for successful participation, and app issues. Participants acknowledged that the final app was ready to be delivered to the public after minor revisions. After including these revisions, the project team released the final app that is being used in the randomized controlled trial. Conclusions A multi-level user-centered development process resulted in the development of an inclusive exercise program for people with multiple sclerosis operated through an easy-to-use app. The promotion of exercise through self-regulated mHealth programs requires a stakeholder-driven approach to app development. This ensures that app and content match the preferences and functional abilities of the end user (ie, people with varying levels of multiple sclerosis).
机译:背景技术患有多发性硬化症的人面临着不同程度的残疾和症状,因此需要训练有素的治疗师和/或运动教练来设计个性化的运动计划。但是,对于生活在地理位置偏远社区中的人们而言,由于成本,交通和出行距离等诸多障碍,要获得受过专业培训的专业人员可能会遇到挑战。通用的移动健康锻炼应用程序通常无法满足多发性硬化症患者进行体育锻炼的需求(即,已适应各种功能限制的锻炼内容)。目的这项可用性研究描述了TEAMS(远程运动和多发性硬化症)应用程序的开发过程,该应用程序已由多发性硬化症患者在大型随机对照试验中用于进行家庭远程康复。方法21位残疾人(10位多发性硬化症患者)参与了双重迭代设计,其中包括同时开发应用程序功能和锻炼内容(运动视频和文章)。在以用户为中心的设计方法框架内,开发过程包括两个阶段:底层创建(焦点小组,然后是早期评估和开发),以及通过2个可用性测试的概念验证。使用混合方法评估了可用性(有效性,有用性和满意度)。结果在测试应用程序的有效性时,第二次可用性测试导致每个参与者平均出现1个问题,与初始可用性测试相比减少了53%。根据与应用程序的实用性和满意度相关的定性数据构建了五个主题,即:对应用程序可用性的高度感知信心,对运动视频的积极认知,在家中可行的锻炼选择,成功参与所需的方向和熟悉度以及应用程序问题。参与者承认最终的应用程序经过较小的修改就可以发布给公众了。包括这些修订后,项目团队发布了最终应用,该应用正在随机对照试验中使用。结论通过以用户为中心的多级开发过程,开发了针对多发性硬化症患者的包容性锻炼计划,该计划通过易于使用的应用程序进行操作。通过自我调节的mHealth计划促进锻炼需要以利益相关者为导向的方法来开发应用程序。这样可以确保应用程序和内容与最终用户(即多发性硬化症患者水平不同)的偏好和功能相匹配。

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