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Angle-Dependent Distortions in the Perceptual Topology of Acoustic Space

机译:声空间感知拓扑中的角度相关失真

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By moving sounds around the head and asking listeners to report which ones moved more, it was found that sound sources at the side of a listener must move at least twice as much as ones in front to be judged as moving the same amount. A relative expansion of space in the front and compression at the side has consequences for spatial perception of moving sounds by both static and moving listeners. An accompanying prediction that the apparent location of static sound sources ought to also be distorted agrees with previous work and suggests that this is a general perceptual phenomenon that is not limited to moving signals. A mathematical model that mimics the measured expansion of space can be used to successfully capture several previous findings in spatial auditory perception. The inverse of this function could be used alongside individualized head-related transfer functions and motion tracking to produce hyperstable virtual acoustic environments.
机译:通过绕着头部移动声音并要求听众报告哪些声音移动得更多,发现听者侧面的声源必须至少移动前面声音的两倍,才能判断出它们移动了相同的音量。前面空间的相对扩展和侧面的压缩会对静态和动态听众对移动声音的空间感知产生影响。伴随的关于静态声源的表观位置也应该失真的预测与以前的工作是一致的,并且表明这是一种普遍的感知现象,不限于移动信号。模拟空间的测量扩展的数学模型可用于成功捕获空间听觉感知中的多个先前发现。此功能的逆功能可与个性化的头部相关传递功能和运动跟踪一起使用,以产生超稳定的虚拟声学环境。

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