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Formation Control of Swarm Robots Using Mobile Agents

机译:使用移动代理的群体机器人的编队控制

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In this paper, we propose an algorithm for controlling a fleet of swarm robots that construct three-dimensional forms. The swarm robots coordinate with each other through network communication, and compose formations such as polyhedrons presented as spherical coordinates. Our control algorithm achieves communication through mobile software agents, which introduce control programs to robots that initially have no information about the formation. Mobile software agents are autonomous objects that can migrate from one robot to other robots through a communication network and can deliver control programs as they are needed. We have made our swarm robot system to mimic the behaviors of the leafcutter ants. A leafcutter ant is a typical social insect and uses pheromone for communication. In our robot control system, we have implemented ants and pheromones as mobile software agents. We call the mobile software agents that drive the mobile robots as ant agents, and call the other agents that provide communication as pheromone agents. The ant agents drive the swarm robots to locations identified by the pheromone agents. Each ant agent has only partial information. There is no need for either a central control or an agent that has the entire design of the formation. In order to diffuse the partial information among the neighboring robots, each ant agent generates pheromone agents and dispatches them to the surrounding robots. Dispatched pheromone agent looks for a proper ant agent to influence towards a desired relative location. It is the ant agent that actually drives the robot by following the guidance of the pheromone agent, and the collective actions of ant agents and pheromone agents achieve the composition of the objective formation. We have implemented a simulator based on our algorithm and conducted numerical experiments. The results demonstrate that our mobile robot control system is feasible and efficient in practice in practical situations.
机译:在本文中,我们提出了一种用于控制构造三维形式的群机器人的算法。群体机器人通过网络通信相互协调,并组成诸如多面体之类的球面坐标。我们的控制算法通过移动软件代理实现通信,该代理将控制程序引入到最初没有有关地层信息的机器人上。移动软件代理是自治对象,可以通过通信网络从一个机器人迁移到其他机器人,并可以根据需要交付控制程序。我们已经制作了群体机器人系统来模仿切叶蚁的行为。切叶蚁是一种典型的社交昆虫,使用信息素进行交流。在我们的机器人控制系统中,我们已经将蚂蚁和信息素实现为移动软件代理。我们将驱动移动机器人的移动软件代理称为蚂蚁代理,并将其他提供通信的代理称为信息素代理。蚂蚁代理将群机器人驱动到信息素代理识别的位置。每个蚂蚁代理仅具有部分信息。不需要中央控制或具有地层整个设计的代理。为了在相邻机器人之间传播部分信息,每个蚂蚁代理都生成信息素代理,并将其分配给周围的机器人。所分配的信息素制剂正在寻找合适的蚂蚁制剂来影响所需的相对位置。蚂蚁实际上是在遵循信息素剂的指导下驱动机器人的,而蚂蚁剂和信息素剂的共同作用实现了目标形成的组成。我们已经基于算法实现了模拟器并进行了数值实验。结果表明,我们的移动机器人控制系统在实际情况下在实践中是可行和高效的。

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