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Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game’ technology: a pilot study

机译:使用自适应“视频游戏”技术表征16p11.2缺失儿童的认知控制能力:一项试点研究

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Assessing cognitive abilities in children is challenging for two primary reasons: lack of testing engagement can lead to low testing sensitivity and inherent performance variability. Here we sought to explore whether an engaging, adaptive digital cognitive platform built to look and feel like a video game would reliably measure attention-based abilities in children with and without neurodevelopmental disabilities related to a known genetic condition, 16p11.2 deletion. We assessed 20 children with 16p11.2 deletion, a genetic variation implicated in attention deficit/hyperactivity disorder and autism, as well as 16 siblings without the deletion and 75 neurotypical age-matched children. Deletion carriers showed significantly slower response times and greater response variability when compared with all non-carriers; by comparison, traditional non-adaptive selective attention assessments were unable to discriminate group differences. This phenotypic characterization highlights the potential power of administering tools that integrate adaptive psychophysical mechanics into video-game-style mechanics to achieve robust, reliable measurements.
机译:评估儿童的认知能力具有挑战性,主要有两个原因:缺乏测试参与度会导致较低的测试敏感性和固有的性能差异。在这里,我们试图探索一种有吸引力的,适应性强的数字认知平台,其外观和感觉类似于视频游戏,是否能够可靠地测量患有和不患有与已知遗传疾病(16p11.2缺失)相关的神经发育障碍的儿童的基于注意力的能力。我们评估了20名儿童的16p11.2缺失,一种涉及注意力缺陷/多动障碍和自闭症的遗传变异,以及16名没有缺失的兄弟姐妹和75名典型的年龄相仿的儿童。与所有非载波相比,删除载波显示出明显更慢的响应时间和更大的响应可变性。相比之下,传统的非自适应选择性注意评估无法区分群体差异。这种表型特征突出了管理工具的潜在功能,这些工具将自适应心理物理机制集成到视频游戏风格的机制中,以实现可靠,可靠的测量。

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