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Fixation on premature concept choices - a pitfall of early prototyping?

机译:专注于过早的概念选择-早期原型的陷阱吗?

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Building prototypes is an essential element in conceptual design. We argue that using resources to build prototypes may induce adherence to the chosen concept and prevents further exploration into other concepts. This phenomenon has previously been attributed to sunk cost caused by building prototypes. In a controlled human subject experimental study in a robot development context we investigate the influence of building and testing prototypes by allowing one group of participants to test their prototypes frequently while the other group is not allowed to test and can only rely on the provided information about the hardware. We report about participants prematurely committing to concept choices and adhering to those after building and testing prototypes while non-testing participants make superior concept choices based on the provided information. While planning may be feasible in some projects with low uncertainty, problems that are more complex require prototyping for knowledge acquisition. We give suggestions on how to reduce the costs of prototyping and the associated effect it has on design fixation. These suggestions are very similar to the test driven development approach known from software development. They include the definition of critical functions and the respective tests before building the prototypes. When designing the prototypes the focus lies on making a conscious choice of how to prototype with the lowest fidelity necessary to comply with the previously defined test and attempting risky development stages early with the intention of maximizing the work not done.
机译:建立原型是概念设计中的基本要素。我们认为,使用资源来构建原型可能会促使人们遵循所选概念,并阻止进一步探索其他概念。以前,这种现象归因于构建原型导致的沉没成本。在机器人开发环境下的受控人类实验研究中,我们通过允许一组参与者频繁测试其原型,而另一组不允许进行测试,而只能依靠提供的有关以下内容的信息,来研究构建和测试原型的影响硬件。我们报告有关参与者过早地承诺概念选择,并在构建和测试原型后坚持这些选择,而非测试参与者则根据提供的信息做出更好的概念选择。尽管在某些不确定性较低的项目中计划可能是可行的,但更复杂的问题需要原型来获取知识。我们提供有关如何降低原型制作成本及其对设计固定的相关影响的建议。这些建议与软件开发中已知的测试驱动开发方法非常相似。它们包括关键功能的定义以及在构建原型之前的相应测试。在设计原型时,重点在于有意识地选择如何以最低的保真度原型来满足先前定义的测试,并尽早尝试冒险的开发阶段,以最大程度地完成未完成的工作。

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