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Fight for Your Right to Fruit: Development of a Manga Comic Promoting Fruit Consumption in Youth

机译:为您的水果权而战:开发漫画漫画以促进青少年的水果消费

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Innovative interventions addressing childhood obesity are needed to capture the attention of youth living in a multi-media environment. The purpose of this paper is to describe the qualitative study that was conducted to inform the development of an appealing manga comic (Japanese comic art) to promote fruit consumption in youth and the process of creating the comic. Seven focus groups and two interviews (N=28) were conducted with middle-school students to better understand such topics as enjoyable components of manga comics and important health concepts. Two researchers independently analyzed each transcript using ATLAS.ti. Inductive and deductive processes were used to identify codes (ideas emerging from text); similar codes were grouped into themes. Most frequently mentioned themes related to enjoyable components of manga comics were detailed graphics and artistic style of text used to convey sound effects. The majority said eating fruits and vegetables was the most important nutrition behavior for proper health. When asked about story ideas for a manga comic to encourage youth to be healthy, many responded with ideas involving comic characters who would consume fruit, then gain beneficial attributes. Others suggested highlighting more practical benefits, such as increased focus and energy. These findings informed the development of a 30-page manga comic promoting fruit consumption, with the aim of developing an appealing storyline and relatable characters for youth. Manga comics may be able to create an entertaining learning environment that has potential to promote positive dietary behaviors in youth.
机译:需要针对儿童肥胖的创新干预措施,以吸引生活在多媒体环境中的年轻人的注意力。本文的目的是描述定性研究,该研究旨在指导有吸引力的漫画漫画(日本漫画艺术)的发展,以促进青少年的水果消费和漫画创作过程。对中学生进行了七个焦点小组和两次访谈(N = 28),以更好地理解漫画漫画的有趣组成部分和重要的健康概念等主题。两名研究人员使用ATLAS.ti独立分析了每个转录本。归纳和演绎过程被用来识别代码(从文本中产生的想法);类似的代码被分组为主题。与漫画漫画的有趣组成部分相关的最常提及的主题是用于传达声音效果的详细图形和文字艺术风格。多数人说,吃水果和蔬菜是维持健康最重要的营养行为。当被问及有关漫画漫画的故事创意以鼓励青少年健康时,许多人都回答了涉及漫画人物的想法,这些漫画人物会食用水果,然后获得有益的属性。其他人则建议强调更实际的好处,例如增加重点和精力。这些发现为开发一部长达30页的漫画漫画提供了便利,该漫画漫画促进了水果的消费,目的是为年轻人开发引人入胜的故事情节和相关人物。漫画漫画可能能够创造一个有趣的学习环境,有可能促进青少年积极的饮食行为。

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