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Story-based CALL for Japanese kanji characters: A study on student learning motivation

机译:基于故事的日本汉字字符CALL:学生学习动机研究

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摘要

We investigated the feasibility and effectiveness of implementing a novel, story-based computer-assisted language learning (CALL) system for students learning Japanese kanji characters. In contrast to traditional kanji instruction methods, which rely most heavily on rote learning, our story-based CALL system focuses on mnemonic stories (following Heisig, 1986) and allows the user to create and manage mnemonic stories. System features include a multi-modal audio/visual interface, a portable form factor, a flashcard quiz mode, hyperlink navigation among stories, and a story sharing facility. Experimental evaluation results indicate that after using our device for a two-week period, statistically significant and statistically suggestive improvements in six aspects of students' motivation and learning strategies for learning kanji increased, as measured by the Motivated Strategies for Learning Questionnaire.
机译:我们调查了为学生学习日文汉字字符实施一种新颖的,基于故事的计算机辅助语言学习(CALL)系统的可行性和有效性。与最依赖死记硬背的传统汉字教学方法相反,我们基于故事的CALL系统专注于助记符故事(紧随Heisig,1986),并允许用户创建和管理助记符故事。系统功能包括多模式音频/视频界面,便携式格式,抽认卡测验模式,故事之间的超链接导航以及故事共享功能。实验评估结果表明,在使用我们的设备两周之后,根据动机调查问卷的测量,学生动机和学习汉字学习策略的六个方面的统计显着性和统计学提示性提高有所增加。

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