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From Skills to Symbols: Learning Symbolic Representations for Abstract High-Level Planning

机译:从技巧到符号:学习符号表示以进行抽象的高级规划

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We consider the problem of constructing representations for planning in high-dimensional, continuous environments. We assume an agent equipped with a collection of high-level actions, and construct representations provably capable of evaluating plans composed of sequences of those actions. We first consider the deterministic planning case, and show that the relevant computation involves set operations performed over sets of states. We define the specific collection of sets that is necessary and sufficient for planning, and use them to construct a grounded symbolic representation that is provably suitable for deterministic planning. The resulting representation can be expressed in PDDL, a canonical high-level planning domain language; we construct such a representation for the Playroom domain and solve it in milliseconds using an off-the-shelf planner. We then consider probabilistic planning, which we show requires generalizing from sets of states to distributions over states. We identify the specific distributions required for planning, and use them to construct a grounded symbolic representation that correctly estimates the expected reward and probability of success of any plan. In addition, we show that learning the relevant probability distributions corresponds to specific instances of probabilistic density estimation and probabilistic classification. We construct an agent that autonomously learns the correct representation of a computer game domain, and rapidly solves it. Finally, we apply these techniques to create a physical robot system that autonomously learns its own symbolic representation of a mobile manipulation task directly from sensorimotor data---point clouds, map locations, and joint angles---and then plans using that representation. Together, these results establish a principled link between high-level actions and representations, a concrete theoretical foundation for constructing representations with provable properties, and a practical mechanism for autonomously learning high-level representations.
机译:我们考虑在高维连续环境中构造用于规划的表示形式的问题。我们假设一个具有高级操作集合的代理,并构造可证明的能力来评估由这些操作序列组成的计划。我们首先考虑确定性计划情况,并表明相关计算涉及对状态集执行的集合操作。我们定义了计划所必需和足够的集合的特定集合,并使用它们来构造可证明地适用于确定性计划的扎实的符号表示形式。结果表示可以用PDDL(一种规范的高级规划领域语言)表示;我们为Playroom域构建了一个表示形式,并使用现成的计划程序以毫秒为单位对其进行了求解。然后,我们考虑概率规划,这表明我们需要从状态集到状态分布进行概括。我们确定计划所需的特定分布,并使用它们来构建接地的符号表示形式,以正确估计任何计划的预期收益和成功概率。此外,我们表明,学习相关的概率分布对应于概率密度估计和概率分类的特定实例。我们构建了一个代理,该代理可以自主学习计算机游戏域的正确表示形式并迅速解决。最后,我们应用这些技术来创建一个物理机器人系统,该系统可以直接直接从感觉运动数据(点云,地图位置和关节角度)自动学习自己对移动操作任务的符号表示,然后使用该表示进行计划。这些结果加在一起,在高级动作和表示之间建立了原则上的联系,为构建具有可证明性质的表示提供了具体的理论基础,并为自主学习高级表示提供了一种实用的机制。

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