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首页> 外文期刊>The Journal of Graduate Medical Education >Serious Play in the Virtual World: Can We Use Games to Train Young Doctors?
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Serious Play in the Virtual World: Can We Use Games to Train Young Doctors?

机译:虚拟世界中的严肃游戏:我们可以使用游戏来训练年轻医生吗?

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Doctors are by tradition not the most forward-thinking group, nor can they generally be classified as early adopters of new technology. On average, it takes more than 10years before an evidenced-based intervention makes it into mainstream clinical practice. Ironically, in medical education, we are now faced with a new generation of students who can be rightfully called digital natives , whereas we, their tutors and instructors, are at best digital immigrants .The term digital native was first coined by the educator Marc Prensky~(1); it refers to a person who was born during or after the general introduction of digital technology. Through interacting with digital technology from an early age, a digital native has a greater understanding of its concepts. In contrast, the digital immigrant was born long before the meteoric rise of affordable personal computing and instant everywhere connectivity via wireless Internet. Although we may have mastered basic computer skills and use e-mail and Microsoft Word every day, computer games, social networks, and online role playing in virtual worlds (such as Second Life or World of Warcraft) remain alien to most of us. It requires considerable cognitive effort for a digital immigrant to adapt to these new modes of learning, communication, and play. There is now some evidence that the brains of the new generation who grew up with computers, games, social networks, and instant messaging are wired fundamentally differently from their predecessors.~(2).
机译:传统上,医生不是最有远见的群体,也不能将他们归类为新技术的早期采用者。平均而言,基于证据的干预将其纳入主流临床实践需要花费10年以上的时间。具有讽刺意味的是,在医学教育中,我们现在面临着可以被称为数字原住民的新一代学生,而我们,他们的导师和讲师充其量是最好的数字移民。数字原住民这个词最早是由教育家马克·普伦斯基创造的〜(1);它是指在一般引入数字技术期间或之后出生的人。通过与早期的数字技术进行交互,数字本地人对其概念有了更深入的了解。相比之下,数字移民的诞生早于可负担的个人计算和通过无线Internet到处实现即时连接的迅猛发展。尽管我们可能已经掌握了基本的计算机技能,并且每天都使用电子邮件和Microsoft Word,但是在虚拟世界(例如《第二人生》或《魔兽世界》)中,计算机游戏,社交网络和在线角色扮演对我们大多数人来说都是陌生的。数字移民需要大量的认知努力才能适应这些新的学习,交流和娱乐方式。现在有一些证据表明,与计算机,游戏,社交网络和即时消息一起成长的新一代大脑与他们的前辈有着根本不同的联系。〜(2)。

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