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Space Race: An Interactive Digital Tool in the Classroom. Are You Ready?

机译:太空竞赛:教室中的交互式数字工具。你准备好了吗?

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This document presents an interdisciplinary teaching experience based on Game-based Learning as an educational methodology complementary to the Flipped Classroom pedagogical approach in higher education. The tool used was the Space Race application integrated into the free Socrative software. A more active and meaningful learning has been promoted in the student with its implementation. Likewise, it has allowed the face-to-face classes to be energized, creating a relaxed atmosphere. The reflective and critical use of technological applications and mobile devices in the classroom has also been encouraged. The use of the Space Race has increased the participation of students in the classroom, their motivation and interest, collaborating in the development of skills and abilities. This tool has been very useful to obtain bidirectional teacher-student feedback in real time. As a result, a more cooperative, reflective and meaningful learning has been obtained.
机译:本文档介绍了基于游戏的学习作为一种教学方法的跨学科教学经验,是对高等教育“翻转课堂”教学法的补充。使用的工具是集成到免费Socrative软件中的Space Race应用程序。通过实施,在学生中促进了更积极和有意义的学习。同样,它使面对面的课堂充满活力,营造了轻松的氛围。还鼓励在教室中反思性和批判性地使用技术应用程序和移动设备。太空竞赛的使用增加了学生在课堂上的参与度,他们的动力和兴趣,并在技能和能力发展方面进行了合作。该工具对于实时获取双向师生反馈非常有用。结果,获得了更加合作,反思和有意义的学习。

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