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Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait

机译:实时策略游戏培训:认知灵活性特质的出现

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Training in action video games can increase the speed of perceptual processing. However, it is unknown whether video-game training can lead to broad-based changes in higher-level competencies such as cognitive flexibility, a core and neurally distributed component of cognition. To determine whether video gaming can enhance cognitive flexibility and, if so, why these changes occur, the current study compares two versions of a real-time strategy (RTS) game. Using a meta-analytic Bayes factor approach, we found that the gaming condition that emphasized maintenance and rapid switching between multiple information and action sources led to a large increase in cognitive flexibility as measured by a wide array of non-video gaming tasks. Theoretically, the results suggest that the distributed brain networks supporting cognitive flexibility can be tuned by engrossing video game experience that stresses maintenance and rapid manipulation of multiple information sources. Practically, these results suggest avenues for increasing cognitive function.
机译:在动作视频游戏中进行训练可以提高感知处理的速度。然而,未知的是,视频游戏训练是否会导致更高层次的能力发生广泛变化,例如认知灵活性,认知的核心和神经分布成分。为了确定视频游戏是否可以增强认知灵活性,以及​​确定为什么会发生这些变化,本研究比较了实时策略(RTS)游戏的两个版本。使用荟萃贝叶斯因子方法,我们发现强调多种信息和动作源之间的维护和快速切换的游戏条件导致认知灵活性的大幅提高,这是由多种非视频游戏任务衡量的。从理论上讲,这些结果表明,支持认知灵活性的分布式大脑网络可以通过增强视频游戏体验来进行调整,这种体验强调维护和快速操纵多个信息源。实际上,这些结果提示了增加认知功能的途径。

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