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A theory of sequential group reciprocity

机译:顺序群互惠理论

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Abstract Games that appear to be independent, involving none of the same players, may be related by emotions of reciprocity between the members of the same groups. In the real world, individuals are members of groups and want to reward or punish those groups whose members have been kind or unkind to members of their own. In this paper, we extend Dufwenberg and Kirchsteiger’s model of sequential reciprocity (Games Econ Behav 47(2):268–298, 2004) to groups of individuals and define a new “sequential group reciprocity equilibrium” for which we prove its existence. We study the case of two games with two players in each game, where each player belongs to the same group as a player in the other game. We show that when the payoffs of one game are much higher than the payoffs of the other, the outcome of the game with higher payoffs determines the outcome of the other game. We also find that when the payoffs are very asymmetric, the outcome where the sum of the payoffs is maximized is a sequential group reciprocity equilibrium.
机译:似乎是独立的,没有相同玩家参与的抽象游戏,可能是由同一群体的成员之间的互惠情绪引起的。在现实世界中,个人是团体的成员,他们想奖励或惩罚那些对其友善或不友善的团体。在本文中,我们将Dufwenberg和Kirchsteiger的顺序互惠模型(Games Econ Behav 47(2):268-298,2004)扩展到个人群体,并定义了一个新的“顺序群体互惠均衡”,以证明其存在性。我们研究了两个游戏中每个游戏都有两个玩家的情况,其中每个玩家与另一个游戏中的玩家属于同一组。我们表明,当一个游戏的收益远高于另一个游戏的收益时,具有更高收益的游戏的结果将决定另一游戏的结果。我们还发现,当收益非常不对称时,收益之和最大化的结果是一个连续的群体互惠均衡。

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