首页> 外文期刊>Movimento e Percepcao: revista do curso de educacao fisica C R E U P I >Educa?§?£o f?-sica escolar: a transcend?ancia dos jogos para a inova?§?£o de propostas pedag?3gicas
【24h】

Educa?§?£o f?-sica escolar: a transcend?ancia dos jogos para a inova?§?£o de propostas pedag?3gicas

机译:学校体育:游戏对教学建议创新的超越

获取原文
       

摘要

O presente trabalho tem como pretens?£o relatar e apresentar uma proposta de programa fundamentada no diagn?3stico e progn?3stico de a?§?μes humanas que transcendem por meio do repert?3rio de jogos conhecidos e constru?-dos pelos pr?3prios alunos sob supervis?£o e orienta?§?£o do professor. Participaram do programa, cerca de 360 alunos de 5?a, 6?a e 7?a s??ries do segundo ciclo do ensino fundamental de uma Escola Estadual do Munic?-pio de Jandira-SP. Os alunos participavam de 02 horas/aula de Educa?§?£o F?-sica semanais. Os alunos foram questionados quanto ?? um roteiro de criatividade que delinearia a descri?§?£o do jogo e suas possibilidades: a) cria?§?£o de um nome para o jogo; b) n?omero de participantes necess??rios para realiza?§?£o do jogo; c) material necess??rio para desenvolvimento do jogo; d) organiza?§?£o dos participantes para iniciar o jogo; e) descri?§?£o das a?§?μes e intera?§?μes dos participantes do jogo; f) descri?§?£o de regras para o jogo; g) ilustrar a realiza?§?£o do jogo. Em um segundo momento os alunos foram orientados ?? descrever o que poderiam aprender participando do jogo e quais as suas exig?ancias motoras, intelectuais e sociais. O trabalho foi finalizado por meio da apresenta?§?£o dos jogos para aprecia?§?£o e experimenta?§?£o por todos os alunos das respectivas s??ries. Foram identificados aproximadamente 60 jogos diferentes fazendo alus?£o a modalidades esportivas, jogos folcl?3ricos e brincadeiras de rua, refletindo diferenciadas experi?ancias e expectativas das crian?§as e adolescentes quanto ao fen?′meno jogo, transcendendo ao fecundo acervo de experi?ancias que a pr??xis das aulas de Educa?§?£o F?-sica propiciam ??s crian?§as e adolescentes.Palavras-chave: Educa?§?£o F?-sica; Escola; Jogos./div/pbr/pABSTRACT/PThe present work has as pretension to tell and to present a program proposal based on the diagnosis and prognostic of action human beings whom they exceed by means of the repertoire of games known and constructed for the proper pupils under supervision and orientation of the professor. They had participated of the program, about 360 pupils of 5?a, 6?a and 7?a cycle as series of the basic education of a State School of the City of Jandira-SP. The pupils participated of 02 hours/weekly lesson of Physical Education. The pupils had been questioned how much to the one creativity script that would delineate the description of the game and its possibilities: a) creation of a name for the game; b) number of necessary participants for accomplishment of the game; c) necessary material for development of the game; d) organization of the participants to initiate the game; e) description of the actions and interactions of the participants of the game; f) description of rules for the game; g) to illustrate the accomplishment of the game. At as a moment intellectual and social the pupils had been guided to describing what they could learn participating of the game and which its motor requirements. The work was finished by means of the presentation of the games for appreciation and experimentation for all the pupils of the respective series. The sportive modalities, folkloric games and tricks of street had been identified approximately 60 different games making allusion, reflecting differentiated experiences and expectations of the children and adolescents how much to the phenomenon game, exceeding to the fruitful quantity of experiences that the praxis of the lessons of Physical Education propitiate to the children and adolescents.Key-words: Physical Education; School; Games./div
机译:本工作旨在根据人类行为的诊断和预后,报告并提出一项计划建议,而人类行为的诊断和预后已经超越了由公关人员已知和制作的所有游戏。 ?3名学生在老师的监督和指导下。 Jandira-SP市立国立学校第二阶段基础教育的第五,第六和第七年级的大约360名学生参加了该计划。学生每周参加02小时的体育课。问学生多少钱?创造力脚本,概述游戏的描述及其可能性:a)为游戏命名。 b)玩游戏所需的参与者人数; c)开发游戏所需的材料; d)参加者组织比赛的开始; e)描述游戏参与者的动作和互动; f)游戏规则的描述; g)说明游戏的实现。片刻之后,学生们得到了指导?描述他们通过参加游戏可以学到的东西,以及他们的运动,智力和社会需求。通过介绍游戏来完成这项工作,以供各个系列的所有学生欣赏和实验。确定了大约60种不同的游戏,涉及体育,民间游戏和街头游戏,反映了儿童和青少年对游戏现象的不同体验和期望,超越了丰富的儿童游戏。体育课的实践为儿童和青少年提供的经验。学校;游戏。
>抽象目前的工作是根据人们对行为超出他们的行为的诊断和预后来作出陈述和提出方案建议。在老师的监督和指导下,为适当的学生所熟知和构建的游戏曲目的手段。他们参加了该计划,大约有360名5A,6A和7A的学生参加了Jandira-SP市国立学校基础教育系列课程。学生参加了每周2小时的体育课。学生们被问到一个能描述游戏描述及其可能性的创造力脚本有多大:a)为游戏命名。 b)完成比赛所需的参与者数量; c)开发游戏的必要材料; d)组织参与者发起比赛; e)描述游戏参与者的动作和互动; f)游戏规则的描述; g)说明游戏的完成情况。此刻,知识分子和社交者被引导去描述他们通过参加游戏可以学到什么以及对运动的要求。作品通过介绍游戏的方式完成,以供各个系列的所有学生欣赏和实验。体育模式,民俗游戏和街头技巧已被识别出大约60种不同的游戏产生了典故,反映出儿童和青少年对现象游戏的不同体验和期望,超过了课程实践的丰硕经验关键词:体育;青少年;儿童;青少年学校;游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号