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Dislocated Boardgames: Design Potentials for Remote Tangible Play

机译:错位的桌游:远程有形游戏的设计潜力

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Conventional digital and remote forms of play lack the physicality associated with analog play. Research on the materiality of boardgames has highlighted the inherent material aspects to this analog form of play and how these are relevant for the design of digital play. In this work, we analyze the inherent material qualities and related experiences of boardgames, and speculate how these might shift in remote manifestations. Based on that, we depict three lenses of designing for remote tangible play: physicality, agency, and time. These lenses present leverage points for future designs and illustrate how the digital and the physical can complement each other following alternative notions of hybrid digital–physical play. Based on that, we illustrate the related design space and discuss how boardgame qualities can be translated to the remote space, as well as how their characteristics might change. Thereby, we shed light on related design challenges and reflect on how designing for shared physicality can enrich dislocated play by applying these lenses.
机译:传统的数字和远程游戏形式缺乏与模拟游戏相关的物理性。对棋盘游戏重要性的研究突出了这种模拟游戏形式的内在实质性方面,以及这些方面与数字游戏的设计如何相关。在这项工作中,我们分析了桌游固有的物质品质和相关经验,并推测这些品质如何在遥远的表现形式中发生变化。在此基础上,我们描绘了针对远程有形游戏进行设计的三个镜头:身体,代理和时间。这些镜头为将来的设计提供了杠杆作用点,并说明了数字和物理如何在混合的数字-物理游戏概念之后相互补充。在此基础上,我们说明了相关的设计空间,并讨论了棋盘游戏质量如何可以转换到远程空间,以及它们的特征如何变化。因此,我们阐明了相关的设计挑战,并反思了如何通过应用这些镜头为共享的物理外观进行设计来丰富错位游戏。

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