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When Augmented Reality Met Art: Lessons Learned from Researcher–Artist Interdisciplinary Work

机译:当增强现实遇到艺术时:从研究者-艺术家跨学科工作中学到的经验教训

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Over the last few years, Augmented Reality (AR) technology has quickly evolved and today there is commercial software and hardware that allow the creation of AR experiences. However, it might still be cumbersome to create rich AR experiences without a deep knowledge of the technology. Artists have collaborated with IT experts during the last few years in order to enhance artistic pieces embedding AR technology, leading to the emergence of interesting collaborations between artists and engineers, computer scientists, architects, etc. The resulting works can be referred as AR Art. However, the interdisciplinary work behind these collaborations is usually not addressed. The aim of this paper is to review some of the reported AR Art work since the AR term was first coined in 1990, focusing on collaborations between different disciplines, especially during the early years, where art and technology became one. Additionally, the author reports her own experience in contributing to AR Art from an interdisciplinary perspective.
机译:在过去的几年中,增强现实(AR)技术得到了快速发展,如今,已有商业软件和硬件可以创建AR体验。但是,如果不具备丰富的AR技术知识,则无法创建丰富的AR体验。在过去的几年中,艺术家与IT专家合作,以增强嵌入AR技术的艺术作品,从而导致艺术家与工程师,计算机科学家,建筑师等之间有趣的合作出现。所产生的作品可以称为AR Art。但是,通常不会解决这些合作背后的跨学科工作。本文的目的是回顾自1990年首次提出AR术语以来的一些报道的AR Art作品,重点关注不同学科之间的合作,尤其是在艺术和技术成为一体的早期。此外,作者从跨学科的角度报告了自己在AR艺术方面的经验。

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